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path: root/src/filters/player.rs
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//! This module contains filters pertaining to a single player.
//!
//! Additionally, it provides methods to lift a player filter to a log filter with [`any`][any] and
//! [`all`][all].
use super::{
    super::{guilds, LogResult, Player, SearchField},
    log::LogFilter,
    Filter, Inclusion,
};

use evtclib::raw::parser::PartialEvtc;
use evtclib::{Agent, AgentName};

use regex::Regex;

/// Filter type for filters that operate on single players.
pub trait PlayerFilter = Filter<Agent, Player>;

/// Struct that lifts a [`PlayerFilter`](traitalias.PlayerFilter.html) to a
/// [`LogFilter`](../log/traitalias.LogFilter.html) by requiring all players to match.
///
/// This struct will short-circuit once the result is known.
#[derive(Debug)]
struct AllPlayers(Box<dyn PlayerFilter>);

impl Filter<PartialEvtc, LogResult> for AllPlayers {
    fn filter_early(&self, partial_evtc: &PartialEvtc) -> Inclusion {
        let mut result = Inclusion::Include;
        for agent in &partial_evtc.agents {
            if !agent.is_player() {
                continue;
            }

            let agent = Agent::from_raw(agent);
            if let Ok(agent) = agent {
                result = result & self.0.filter_early(&agent);
            } else {
                result = result & Inclusion::Unknown;
            }
            // Short circuit
            if result == Inclusion::Exclude {
                return result;
            }
        }
        result
    }

    fn filter(&self, log: &LogResult) -> bool {
        log.players.iter().all(|p| self.0.filter(p))
    }
}

/// Construct a filter that requires the given `player_filter` to match for all players in a log.
pub fn all(player_filter: Box<dyn PlayerFilter>) -> Box<dyn LogFilter> {
    Box::new(AllPlayers(player_filter))
}

/// Construct a filter that requires the given `player_filter` to match for any player in a log.
pub fn any(player_filter: Box<dyn PlayerFilter>) -> Box<dyn LogFilter> {
    !all(!player_filter)
}

/// Filter that filters players according to their name.
///
/// The given SearchField determines in which field something should be searched.
#[derive(Debug, Clone)]
struct NameFilter(SearchField, Regex);

impl Filter<Agent, Player> for NameFilter {
    fn filter_early(&self, agent: &Agent) -> Inclusion {
        if self.0 == SearchField::Guild {
            return Inclusion::Unknown;
        }

        if let AgentName::Player {
            ref account_name,
            ref character_name,
            ..
        } = agent.name()
        {
            let field = match self.0 {
                SearchField::Account => account_name,
                SearchField::Character => character_name,
                _ => unreachable!("We already checked for Guild earlier"),
            };
            self.1.is_match(field).into()
        } else {
            Inclusion::Unknown
        }
    }

    fn filter(&self, player: &Player) -> bool {
        match self.0 {
            SearchField::Account => self.1.is_match(&player.account_name),
            SearchField::Character => self.1.is_match(&player.character_name),
            SearchField::Guild => player
                .guild_id
                .as_ref()
                .and_then(|id| guilds::lookup(id))
                .map(|guild| self.1.is_match(guild.tag()) || self.1.is_match(guild.name()))
                .unwrap_or(false),
        }
    }
}

/// Construct a `PlayerFilter` that searches the given `field` with the given `regex`.
pub fn name(field: SearchField, regex: Regex) -> Box<dyn PlayerFilter> {
    Box::new(NameFilter(field, regex))
}

/// Construct a `PlayerFilter` that searches the character name with the given `regex`.
pub fn character(regex: Regex) -> Box<dyn PlayerFilter> {
    name(SearchField::Character, regex)
}

/// Construct a `PlayerFilter` that searches the account name with the given `regex`.
pub fn account(regex: Regex) -> Box<dyn PlayerFilter> {
    name(SearchField::Account, regex)
}