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2021-11-17Add a game-mode filterDaniel Schadt
2021-11-12Better error handling, less .unwraps()Daniel
Some of these unwraps are fine to stay, mostly those that deal with locks - in this case, crashing the program if something goes wrong is probably fine. However, we also had a lot of other places where we panic'd on errors, even though we really shouldn't have. For example, an invalid zip file would bring down the whole scanner. In this case, we now use proper Result<>s and we log the error. Some places stay with unwrap() for now, mainly the code that is rare and obvious when it goes wrong - such as an overflow in input values. It could be made nicer, but it is not a priority for now. Some unwraps() have been changed to expect() to signal why they shouldn't fail.
2020-10-04use Encounter::from_header_idDaniel
2020-10-04update to newest evtclibDaniel
There's a good chance that this will be evtclib 0.5, so we want to adapt our API usage (mainly replacing evtclib::Boss with evtclib::Encounter). The naming is a bit all over the place now, as we sometimes refer to bosses and sometimes to encounters, but I hope to make a sensible decision at *some point* about what we're actually doing here.
2020-06-26fix formattingDaniel Schadt
2020-06-12fix up doc comments and testsDaniel
2020-06-12implement -after/-before in terms of -timeDaniel
It makes sense to unify this implementation to avoid code duplication and bugs that might be hidden. -after and -before can stay for now, as shortcuts for -time < and -time >, the same way we have other shortcuts as well.
2020-06-12implement count(player: ...) constructDaniel
2020-06-12add tests for CompOp::matchesDaniel
2020-06-12implement filter_early for ComparatorDaniel
2020-06-12more documentation for filters::valuesDaniel
2020-06-12initial work on comparison based filtersDaniel
This enables filters such as -time > 2020-01-01 -time < 2020-02-03 ... for time and duration, and later possibly also for more things (such as a COUNT(...) construct). This work tries to integrate them into the existing filter system as seamless as possible, by providing a Comparator which implements LogFilter. The "type checking" is done at parse time, so nonsensical comparisons like -time > 12s flat out give a parse error. This however might be changed to a more dynamic system with run-time type checking, in which case we could do away with the type parameter on Producer and simply work with a generic Value. The comparator would then return an error if two non-identical types would be compared. Note that the system does not support arithmetic expressions, only simple comparisons to constant values.
2020-05-13clean up SearchField related codeDaniel
With the addition of our own parser, we no longer need the FromStr implementation for SearchField. Furthermore, it is now only used in player::NameFilter, so the definition has been moved there. The import in the grammar was unused as well, so it has been removed.
2020-05-12use Display implementations from evtclibDaniel
2020-05-12add a -cm filterDaniel
2020-05-04add -class player filterDaniel
2020-05-04include missing semicolonDaniel
Rust doesn't necessarily need this, but it's good formatting to include it anyway.
2020-05-04Add a -log-before & -log-after predicateDaniel
With the file name heuristic for -before and -after in place, we might want a way for the user to disable it. For now, we simply do this by providing a new set of predicates without the filter. In the future, we might have a --disable-heuristics switch to disable the heuristics, in case we ever add more.
2020-05-01enable date parsing from filenamesDaniel
This allows the date-based filters to work much faster.
2020-05-01change LogFilter to take EarlyLogResultDaniel
This allows us to attach some additional metadata that is not found in the PartialEvtc otherwise, such as the file name.
2020-05-01fix timestamp handlingDaniel
As it turns out, the "local timestamp" as advertised by arcdps is a bit misleading, because the timestamp is still in UTC. The "local" refers to the fact that it can lag behind the server timestamp a bit (but usually they seem to be within +-1 of each other), not that the timestamp is in the local timezone. This makes date handling a bit harder for raidgrep, but thanks to chrono, not by much. The idea is that we simply deal with Utc pretty much everywhere, except at the user boundary. This means that 1. Input timestamps for -before and -after are converted to Utc right after input 2. When outputting, we convert to a local timestamp first This makes the output consistent with the filenames now (and the "wall time" that the player saw).
2020-04-29fix BossFilter::filter_earlyDaniel
If the boss is unknown, we exclude the log - that is how BossFilter::filter operates, and it is probably what the user wants if they specify a -boss filter. However, in filter_early, the default for unknown bosses was to return Inclusion::Include, which is not consistent with filter. That lead to some logs being included, parsed and then thrown away again. This change makes the behaviour for unknown bosses between filter_early and filter consistent, and therefore speeds up the search if -boss is used.
2020-04-29update evtclib to 0.2.0Daniel
2020-04-25use free functions instead of Filter::newDaniel
Having a ::new on each of the filter types was a bit weird, especially because we returned Box<dyn ...> instead of Self (and clippy rightfully complained). With this patch, we now have a bunch of normal functions, and we don't show to the outside how a filter is actually implemented (or what struct is behind it).
2020-04-21better error outputsDaniel
2020-04-18make filters DebugDaniel
It's nice if you can print out the filter tree for debugging, so we're requireing filters to be Debug now.
2020-04-17split off player filters and log filtersDaniel
As it turns out, we can easily re-use the existing Filter machinery to generalize over LogFilters (which operate on LogResults) and PlayerFilters (which operate on Players). The feature trait_aliases is not strictly needed but makes the function signatures a bit nicer and easier to read, and it reduces the chances of an error (e.g. by using Filter<&PartialEvtc, ...>).