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authorDaniel <kingdread@gmx.de>2019-05-24 17:50:53 +0200
committerDaniel <kingdread@gmx.de>2019-05-24 17:50:53 +0200
commit9243e9c6cc6cdefe1565291a2933cc58556ebe9b (patch)
treec03c6117e81016b1548d9d83c31f03b2acdb14d9 /src/guilds.rs
parent54e29430b3a668e9e98d3fc6e1a107fd36af8af4 (diff)
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lazily parse log events
A lot of time is spent parsing the actual log events, especially when they are zipped, as they have to be decompressed first. This results in huge run-time hits, especially for files where we could determine very early if we actually need it. For example, player names are saved in the header, which can be examined very quickly. If we can determine at that stage that a log file will not appear in the result set, we don't need to parse all the log events. This patch relies on the partial parsing support of evtclib to do exactly that. It parses only the header with the player names, and only if there's a match, it will proceed to parse the events and do more filtering. In the future, we can extend this even more, for example we can also check the boss ID that way, since we can also access that in the header. On the downside, we now have the zip handling logic replicated in raidgrep, as we want a "common" interface to extract the actual data stream. But this logic could be pushed back to evtclib after polishing it a bit. There are some problems with Rust's borrow checking though, which is why it looks a bit convoluted.
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