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authorDaniel <kingdread@gmx.de>2020-05-12 16:12:33 +0200
committerDaniel <kingdread@gmx.de>2020-05-12 16:12:33 +0200
commit279fed9f175a84799f37ffb3fbb22b64313f8c47 (patch)
treee45e7050171ada617ba93a6ee818b6fe93cf326f /src/filters
parent013776cbc4ebf6242e64df25d3bebf4851de116b (diff)
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sort players based on their names
The easiest way to get this consistent is to implement PartialOrd & Ord for Player. However, the implementation might not be 100% sound, as it should be using the same fields as (Partial)Eq, but that would mean either 1. Deriving PartialOrd/Ord, which is not possible because PlayerClass does not implement it (which in turn would not make sense to order) or 2. Implementing (Partial)Eq by hand instead of deriving it, which is not the best either I don't think it's an issue though, as we never put Players in any position where it might get relevant (such as a HashMap/BTreeMap), and we're only using it to sort them for the output.
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