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-rw-r--r-- | commanding/commanding.tex | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/commanding/commanding.tex b/commanding/commanding.tex index 6a24d5f..cdcb148 100644 --- a/commanding/commanding.tex +++ b/commanding/commanding.tex @@ -419,7 +419,7 @@ In order to get a burn phase at Amber, you have to shoot the wurm 20 times with The harpoon is a bundle that you can pick up inside the wurm's stomach. In order to get inside the wurm's stomach, you first have to kill the \emph{Plague Carrier Abomination} (\enquote{abo}) that is walking around in the Amber arena. -When you kill the Abomination, it will leave behind a white AoE field. +When you kill the Abomination, it will leave behind a white AoE field that lasts for about 10 seconds. Standing in this field gives you the \href{https://wiki.guildwars2.com/wiki/Wurm_Attractant}{\emph{Wurm Attractant}} buff, which is a buff that will make the wurm swallow you. \begin{figure}[ht] @@ -431,11 +431,11 @@ Standing in this field gives you the \href{https://wiki.guildwars2.com/wiki/Wurm You need at least 20 people with \emph{Wurm Attractant} stacking up in front of the wurm on the marked spot. If you have less than that, the wurm will not even swallow you. Inside the stomach, you can then pick up the harpoon and start shooting the \href{https://wiki.guildwars2.com/wiki/Pyloric_Valve}{\emph{Pyloric Valve}}. -Inside the stomach, you can shoot as often as you want, but once the valve has been destroyed, you will be spat out and only have one shot left. +In there you can shoot as often as you want, but once the valve has been destroyed, you will be spat out and you will only have one shot left. As a commander, it can be useful to keep a count of how many people are swallowed each time by using the \texttt{/supplyinfo} command. This allows you to better judge the numbers for the final burn phase. -The harpoon inside the stomach will respawn after ~90 seconds. +The harpoon inside the stomach will respawn after 90 seconds. This means that if someone drops the harpoon or goes downstate, they will not be able to pick up a second one. Make sure to tell your squad about the damage inside the stomach, so they can prepare heal skills accordingly. @@ -451,14 +451,14 @@ This is because the wurm will become vulnerable as soon as all 20 harpoons have Choosing the correct time to shoot the harpoons can result in a few more seconds worth of damage. After the burn phase, you will still have \enquote{the debuff} \href{https://wiki.guildwars2.com/wiki/Upset_Stomach}{\emph{Upset Stomach}} on you, which prevents you from getting swallowed while you have it. -The debuff lasts for 90 (??) seconds after being spat out, so after the burn phase it will still have around 45 seconds left. +The debuff lasts for 90 seconds after being spat out, so after the burn phase it will still have around 45 seconds left. Use this time to clear the arena, and make sure that people are not attacking the Abomination before everyone is ready again! Now even though the Amber mechanic sounds a bit convoluted, it is pretty straightforward: Kill the abomination, get your buff, get swallowed, grab the harpoon, shoot the valve, shoot the wurm, burn phase, wait and then repeat. All cooldowns are visible, as the \emph{Upset Stomach} will be shown in your buff-bar, which allows you to check exactly how long you still have to wait before going for another burn phase. -If the abomination dies while you don't want to go for a burn phase, a new one will spawn in (??) seconds. +If the abomination dies while you don't want to go for a burn phase, a new one will spawn in about 20 to 30 seconds. Of course, you usually don't want people to kill it, but especially when waiting for the other heads, some people/pets/minions might decide to attack it. You want to get Amber down to around 20\% before you're ready. @@ -498,9 +498,9 @@ For the jumping puzzle and mast spots, care has to be taken that people do not f You can use mounts (e.g. the Skimmer) to avoid any issues. However, just like on Crimson, any use of portals, blinks, shadowsteps or other teleports will also remove the keg from your hands. -Once a keg has been picked up, you can hold it for 30 (??) seconds before it will explode in your hand. +Once a keg has been picked up, you can hold it for 30 seconds before it will explode in your hand. This is why the commander should tell people to wait before picking up kegs, as waiting for too long will mean that people might lose their keg on the way. -The cooldown on picking up a keg is also 30 (??) seconds, which means that if you run fast, you have to wait a bit before you can pick up another one. +The cooldown on picking up a keg is also 30 seconds, which means that if you run fast, you have to wait a bit before you can pick up another one. This cooldown starts when you pick up a keg, not when you place it down. Therefore, if you hold your keg until it explodes, you can immediately pick up a new one. |