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authorDaniel Schadt <kingdread@gmx.de>2019-07-02 13:37:43 +0200
committerDaniel Schadt <kingdread@gmx.de>2019-07-02 13:37:43 +0200
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some wording and grammar fixes
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diff --git a/blocking/blocking.tex b/blocking/blocking.tex
index 58f8273..1ab8a94 100644
--- a/blocking/blocking.tex
+++ b/blocking/blocking.tex
@@ -136,7 +136,7 @@ Make sure that you have the latest version, especially if you are viewing this i
During the time that the wurm heads at Triple Trouble are invulnerable, they have a few different attacks which they will use in order to try and attack the zerg.
Those attacks can be roughly divided into two categories: The spins and the spits.
-The spins are what the wurm does when it curles up, and a big orange circle will appear around it (see figure \ref{fig:small-spin}).
+The spins are what the wurm does when it curles up, and a big orange circle will appear around it (see Figure \ref{fig:small-spin}).
Those spins aren't the primary concern of blockers, because they are mostly harmless, in the sense that they only do some damage and have a knockback.
Of course, they pose a danger to the blocker, as getting hit by a spin can be deadly, but they don't cause any extra mobs to spawn.
A blocker should still be familiar with the spin animations though, so that they can be properly avoided/dodged.
@@ -173,13 +173,13 @@ We will first talk about blocking egg spits, as that is the most important bit.
Husk blocking will be explained a bit further below and is considered an advanced mechanic.
As for blocking eggs, the mechanic is simple:
-Any sort of \href{https://wiki.guildwars2.com/wiki/Reflect}{projectile reflection} or \href{https://wiki.guildwars2.com/wiki/Block#Projectile_destruction}{projectile destruction} works, as long as the duration is long enough to cover a full spit.
+Any sort of \href{https://wiki.guildwars2.com/wiki/Reflect}{projectile reflection} or \href{https://wiki.guildwars2.com/wiki/Block#Projectile_destruction}{projectile destruction} that you place in the path of the flying eggs works, as long as the duration is long enough to cover a full spit.
With a good timing, around 4 seconds are enough, but longer reflects are safer because they allow for a bit of wiggle room.
If you do not have a single skill that lasts long enough, you can also combine skills by casting them between the single coughs.
Now, that is \emph{theoretically} already enough to get you started with blocking:
-Simply place down your reflect when the wurm is about to spit, as simple as that!
-However, there are a few things to consider, especially if you are solo blocking (which means you do not have someone else as a back up).
+Simply place down your reflect when the wurm is about to spit, as easy as that!
+However, there are a few things to consider, especially if you are solo blocking (which means that you do not have someone else as a back-up).
\subsubsection{Positioning}
@@ -206,17 +206,17 @@ If you press it too late, the first set of eggs will come through.
In any case, even blocking the majority of eggs is already a big help, but taking a skill that lasts for longer or layering skills from multiple blockers will increase your chances of blocking all eggs.
Another factor that you have to consider here is the cast time of the skill:
-While some of them will activate instantaneously (like Feedback), others have a bit of cast time (Swirling Winds).
+While some of them will activate instantaneously (like \uskill{Feedback}), others have a bit of cast time (\uskill{Swirling Winds}).
You have to consider that when pressing the skill, and there is only so much time between the animation start and the point at which eggs are actually flying.
\subsubsection{Cooldown}
Another important thing to consider is the cooldown of your blocking skill:
-The wurm's egg spit has a cooldown of approximately 45 seconds, which means that your reflection skill should have less than that, otherwise you will not have it back up for every spit.
+The wurm's egg spit has a cooldown of approximately 45 seconds, which means that your reflection skill should have less than that, otherwise you will not have it ready for every spit.
That is not the only problem though:
-The animation for the husk spit and the egg spit are exactly the same, which means it is not possible to differentiate between those two, at least not before husks or eggs have actually landed.
+The animation for the husk spit and the egg spit are exactly the same, which means it is not possible to differentiate between those two, at least not before husks or eggs have actually landed/been blocked.
There is also no rule about which spit the wurm does first, so you cannot rely on that either.
Why is this bad?
@@ -224,12 +224,12 @@ Well, since you cannot differentiate between the egg and the husk spit, you migh
Husk spits have a cooldown of approximately 90 seconds, which means you should have at least a second reflect skill ready.
Another way to deal with this is to have multiple egg blockers, and to have them coordinate on who uses their reflection skill first.
-That way, the other blocker will have their reflect ready in case the wrong spit was blocked.
+That way, the other blocker will have theirs ready in case the wrong spit was blocked.
\subsubsection{Staying Alive}
-Depending on your class, some of your skills might require you to be in close proximity of the wurm, which means you will be in range for the spits.
+Depending on your class, some of your skills might require you to be in close proximity of the wurm, which means you will be in range for the spins.
Make sure that you have some dodges ready.
Some classes also have some evades or blocks in their kits (like the Mesmer's \href{https://wiki.guildwars2.com/wiki/Blurred_Frenzy}{\uskill{Blurred Frenzy}}), which can help in avoiding any wurm attacks.
@@ -239,16 +239,16 @@ Keep in mind that you can use \href{https://wiki.guildwars2.com/wiki/Aegis}{Aegi
\subsection{The Sweet Spot}
Now that the basics of egg blocking have been explained, we can start venturing into some of the more advanced knowledge.
-One important point (literally) is the so-called \enquote{sweet spot}.
+One important point (literally) is the so-called \enquote{Sweet Spot}.
This is basically the spot at which all projectiles (eggs, husks and AoEs) that the wurm spits out originate.
That is also the reason why blocking with AoE reflects is very easy:
-It's hard to miss the sweet spot when your reflect covers the whole base of the wurm.
+It's hard to miss the Sweet Spot when your reflect covers the whole base of the wurm.
-Finding the sweet spot requires a bit of practice, as it is hidden inside the base of the wurm.
+Finding the Sweet Spot requires a bit of practice, as it is hidden inside the base of the wurm.
You can zoom in with your camera until the wurm model becomes invisible, which makes it easier to navigate.
-If you hit the wurm with a melee weapon (even if it's still invulnerable), the sweet spot will \enquote{light up}.
+If you hit the wurm with a melee weapon (even if it's still invulnerable), the Sweet Spot will \enquote{light up}.
-Knowing where the sweet spot is can help you with placing your blocking skills, and it's essential to husk blocking.
+Knowing where the Sweet Spot is can help you with placing your blocking skills, and it's essential to husk blocking.
\subsubsection{Crimson}
@@ -263,9 +263,9 @@ Knowing where the sweet spot is can help you with placing your blocking skills,
\subsection{Husk Blocking}
Unlike egg blocking, husk blocking requires a bit more precision, as husks cannot be blocked by simply placing projectile reflect/destruction skills in their path.
-In order to block husks, you have to actually stand on the sweet spot (where the projectile spawns), and use an invulnerability skill.
+In order to block husks, you have to actually stand on the Sweet Spot (where the projectile spawns), and use an invulnerability skill.
This will result in the projectile getting destroyed, in the same way that some player projectiles will get destroyed upon hitting an invulnerable target.
-That is already the crux of husk blocking, but of course, there are again some things that you have to consider.
+Now that is already the crux of husk blocking, but of course, there are again some things that you have to consider.
\subsubsection{Timing}
@@ -282,14 +282,15 @@ And since you cannot distinguish between egg spits and husk spits beforehand, yo
There is a small trick however, which is called \enquote{checking}.
We know that egg spits and husk spits look the same from the outside, but there is actually a difference if you block them by using invulnerability:
-For an egg spit, each cough will produce 3 \emph{invulnerable} messages on the screen.
-For a husk spit, each cough will only produce 1 \emph{invulnerable} message.
+For an egg spit, each cough will produce 3 \emph{Invulnerable!} messages on the screen.
+For a husk spit, each cough will only produce 1 \emph{Invulnerable!} message (Figure \ref{fig:invuls}).
You can use this information to \enquote{check} on a spit, by using a short-duration invulnerability skill for the first cough, and then casting your long-duration invulnerability or projectile reflect once you know what the wurm is spitting.
\begin{figure}[ht]
\centering
\includegraphics[width=\textwidth]{images/invuls.png}
\caption{Differences between spits: Left egg spit, middle husk spit, right AoE spit.}
+ \label{fig:invuls}
\end{figure}
@@ -297,24 +298,25 @@ You can use this information to \enquote{check} on a spit, by using a short-dura
\subsubsection{Staying on the Spot}
Just like with egg blocking, you have to make sure that you stay alive and you dodge the wurm's attacks.
-However, for husk blocking, you also want to stand still on the sweet spot, to avoid unnecessary repositioning after each spit.
-Therefore it is useful to bring any evades, blocks, aegis, stability, \textellipsis that you can find, as they will allow you to mitigate the spin without dodging away from the sweet spot.
+However, for husk blocking, you also want to stand still on the Sweet Spot, to avoid unnecessary repositioning after each spit.
+Therefore it is useful to bring any evades, blocks, aegis, stability, \textellipsis that you can find, as they will allow you to mitigate the spin without dodging away from the Sweet Spot.
\subsection{AoE Blocking}
AoE blocking follows exactly the same principle as husk blocking.
-Basically, if you are husk blocking, and you have some invulnerability skills leftover, then you can use them to block the AoE spits that the wurm does after a small spin.
-This can be very useful on e.g. Amber, when the zerg is stacking up for the final burn phase, in order to make sure that people won't get downed.
+Basically, if you are husk blocking, and you have some invulnerability skills left over, then you can use them to block the AoE spits that the wurm does after a small spin.
+This can be very useful on e.g. Amber, when the zerg is stacking up for the final burn phase, as you can make sure that people won't get downed by the AoEs.
\section{Gear}
The gear that you have for blocking doesn't really matter too much, as it doesn't contribute to the actual mechanic of blocking stuff.
-You can theoretically run around naked without any blocking problems.
+You can theoretically run around naked without any problems.
-What you should consider however is that no gear or low-level gear will make you more vulnerable to the wurm's attacks if you get hit by one, and to the Veteran Jungle Wurms that will spawn throughout the event.
-For the start, you can consider running more defensive gear (for example, gear with \href{https://wiki.guildwars2.com/wiki/Attribute_combinations}{toughness and vitality} like Soldier's).
+What you should consider however is that a downed player cannot block eggs or husks.
+Using no gear or low-level gear will make you more vulnerable to the wurm's attacks and to the Veteran Jungle Wurms that will spawn throughout the event.
+For the start, you can run more defensive gear (for example, gear with \href{https://wiki.guildwars2.com/wiki/Attribute_combinations}{toughness and vitality} like Soldier's).
If you feel more confident in your ability to evade the wurm's attacks, you can run more offensive gear, like Berserker's.
This will provide you with a little damage boost during burn phases.
@@ -325,14 +327,22 @@ Keep in mind though that your main job as a blocker is to block eggs/husks - don
\section{Class Guides}
In this section, we will take a look at some different classes that can be used for blocking.
-If you do not want to read every one, here is a small (biased) ranking:
+If you do not want to read every single one, here is a small (biased) ranking:
\begin{itemize}
- \item Easiest to block with: Revenant (Section \ref{ss:revenant-class-guide}) and Mesmer (Section \ref{ss:mesmer-class-guide}).
+ \item Easiest to (eggblock) block with: Revenant (Section \ref{ss:revenant-class-guide}) and Mesmer (Section \ref{ss:mesmer-class-guide}).
\item Most reliable full blockers: Mesmer (Section \ref{ss:mesmer-class-guide}) and Elementalist (Section \ref{ss:ele-class-guide}).
\item Advanced fun for fans of the class: Base Elementalist (Section \ref{ss:ele-class-guide}) and Scrapper (Section \ref{ss:engi-class-guide}).
\end{itemize}
+Note that this guide is not exhaustive or authoritative.
+It is possible to block with different builds than the ones listed below.
+However, they should give you a starting point and some explanations behind the specific trait and skill choices.
+
+Some classes naturally offer more potential for blocking beyond simple eggblocking while others just lack the necessary utilities.
+Therefore, some guides (like the Mesmer's) are a bit more detailed and in-depth than others (like the Ranger's), as there is more to explain in terms of husk blocking etc.
+This does not mean that you have to go ahead and create a Mesmer now, but it is worth keeping in mind.
+
\subsection{Revenant}
\label{ss:revenant-class-guide}
@@ -340,7 +350,7 @@ If you do not want to read every one, here is a small (biased) ranking:
The advantage of Revenant blocking is its sheer simplicity, but the biggest disadvantage is that you are limited to only blocking eggs.
The profession just doesn't provide any skills which could be used for anything more.
-That being said, egg blocking as Revenant works as follows:
+That being said, eggblocking as Revenant works as follows:
Make sure to bring \href{https://wiki.guildwars2.com/wiki/Legendary_Centaur_Stance}{\uskill{Legendary Centaur Stance}} (Ventari) and place your tablet inside the wurm (the closer to the Sweet Spot, the better).
Your blocking skill is \href{https://wiki.guildwars2.com/wiki/Protective_Solace}{\uskill{Protective Solace}}, which is a reflect until you deactivate it again.
@@ -357,17 +367,23 @@ As for your weapon choices or second legend choice, it doesn't really matter.
As Revenant, you can rely on dodges for evading the spins, as changing your position doesn't affect the tablet's position.
If you want, you can bring a \href{https://wiki.guildwars2.com/wiki/Staff#Revenant}{Staff}, which gives you access to \skill{Staff}{3}{\href{https://wiki.guildwars2.com/wiki/Warding_Rift}{Warding Rift}}, a two second long block.
+\begin{figure}[ht]
+ \centering
+ \includegraphics[width=0.3\textwidth]{images/rev-skills.png}
+ \caption{Utility skills for Revenant blocking. Fully determined by your legend choice. \gwtskills}
+\end{figure}
+
\subsection{Mesmer}
\label{ss:mesmer-class-guide}
Mesmers are the undisputed kings of blocking at Triple Trouble, as they are able to block every egg, husk and AoE spit on their own.
They have access to one of the best reflect skills in the game, \href{https://wiki.guildwars2.com/wiki/Feedback}{\uskill{Feedback}}, while also having access to one of the best invulnerability skills, \href{https://wiki.guildwars2.com/wiki/Distortion}{\uskill{Distortion}}.
-\href{https://wiki.guildwars2.com/wiki/Mimic}{\uskill{Mimic}} allows them to use Feedback twice, which is perfect for egg blocking, while \href{https://wiki.guildwars2.com/wiki/Signet_of_Illusions}{\uskill{Signet of Illusions}} allows them to use Distortion twice, which is perfect for husk blocking.
+\href{https://wiki.guildwars2.com/wiki/Mimic}{\uskill{Mimic}} allows them to use \uskill{Feedback} twice, which is perfect for eggblocking, while \href{https://wiki.guildwars2.com/wiki/Signet_of_Illusions}{\uskill{Signet of Illusions}} allows them to use \uskill{Distortion} twice, which is perfect for husk blocking.
In addition, the trait \href{https://wiki.guildwars2.com/wiki/Blurred_Inscriptions}{\uskill{Blurred Inscriptions}} gives them access to a lot of short duration invulnerabilities, which can be used to either check a spit, or to block AoEs.
And if that wasn't enough, they also have a high amount of blocks and evades by taking a sword main-hand for \href{https://wiki.guildwars2.com/wiki/Blurred_Frenzy}{\uskill{Blurred Frenzy}} and a shield offhand for \href{https://wiki.guildwars2.com/wiki/Echo_of_Memory}{\uskill{Shield of Memory}} (requires the Chronomancer elite specialization).
-Alternatively, you can also use the Mirage elite specialization, which allows you to dodge without moving from the sweet spot.
+Alternatively, you can also use the Mirage elite specialization, which allows you to dodge without moving from the Sweet Spot.
\subsubsection{Basic Mode - Eggblocking}
@@ -394,14 +410,14 @@ First of all, let's take a look at the weaponset:
For eggblocking only, you do not need a specific weapon on a Mesmer.
However, for this build, we're going to go with a \href{https://wiki.guildwars2.com/wiki/Sword#Mesmer}{Sword} main hand.
The two important skills here are \skill{Sword}{2}{\href{https://wiki.guildwars2.com/wiki/Blurred_Frenzy}{Blurred Frenzy}} and \skill{Sword}{3}{\href{https://wiki.guildwars2.com/wiki/Illusionary_Leap}{Illusionary Leap}}.
-Blurred Frenzy is an evade, which is very useful to mitigate the wurm's spins.
+\uskill{Blurred Frenzy} is an evade, which is very useful to mitigate the wurm's spins.
It allows you do dodge them while not moving from your position.
-Illusionary Leap is used for clone generation.
+\uskill{Illusionary Leap} is used for clone generation.
This is not important for core Mesmer egg blocking, but it will be important later when we take a look at husk blocking.
For the off-hand weapons, a good choice is a \href{https://wiki.guildwars2.com/wiki/Shield#Chronomancer}{Shield} (requires the Chronomancer elite specialization).
The reason for that is access to another block in the form of \skill{Shield}{4}{\href{https://wiki.guildwars2.com/wiki/Echo_of_Memory}{Echo of Memory}}.
-Echo of Memory is a long channeled block, and if you successfully block an attack, you will be able to re-cast the skill to block for a second time.
+\uskill{Echo of Memory} is a long channeled block, and if you successfully block an attack, you will be able to re-cast the skill to block for a second time.
For the second weaponset, we're going to take a \href{https://wiki.guildwars2.com/wiki/Focus#Mesmer}{Focus} off-hand.
The reason for this is the skill \skill{Focus}{4}{\href{https://wiki.guildwars2.com/wiki/Temporal_Curtain}{Temporal Curtain}}.
@@ -410,7 +426,7 @@ On its own, this skill is not very useful for blocking, but we will combine it w
You will usually not need this, but it is good to keep in mind:
If you mess up somewhere, swap to Focus and use \uskill{Temporal Curtain} as a reflect!
-\begin{infobox}[About skill placement]
+\begin{infobox}[About skill placement (the \enquote{UI trick})]
If you click your skill on the UI, or you press your key while your mouse cursor is hovering over some UI element, the skill will be cast at the exact position that you are standing at.
This means that if you are standing on the Sweet Spot, and you cast e.g. \uskill{Temporal Curtain} this way, it will be cast directly on the Sweet Spot as well, allowing it to reliably block every egg.
@@ -454,12 +470,12 @@ All we've done so far is to add some utility, which can help you stay in place (
\subsubsection{Professional Mode - Chronomancer Full Blocking}
-In order to full block on a Chronomancer, we're going to take the same build as in the previous section, but we're gonna modify it slightly.
+In order to full block on a Chronomancer, we're going to take the same build as in the previous section, but we're going to modify it slightly.
This build relies on the invulnerability that you get from using \uskill{Distortion} (F4) in order to block husks.
Since the invulnerability lasts longer the more clones you have up, you want to keep generating clones with your \skill{Sword}{3}{Illusionary Leap}.
In addition, we want to take the trait \href{https://wiki.guildwars2.com/wiki/Illusionary_Reversion}{\trait{Illusionary Reversion}} (Chronomancer, middle column middle).
-This trait will automatically generate a new clone if you shatter 3 of them at the same time, which means you will start with 1 clone instead of 0 after you've used \uskill{Distortion}.
+This trait will automatically generate a new clone if you shatter three of them at the same time, which means you will start with one clone instead of no clones after you've used \uskill{Distortion}.
As for the skills, we're going to swap out Feedback for \href{https://wiki.guildwars2.com/wiki/Signet_of_Illusions}{\uskill{Signet of Illusions}}.
This Signet allows you to recharge your \uskill{Distortion}.
@@ -467,7 +483,7 @@ This Signet allows you to recharge your \uskill{Distortion}.
The idea behind this build is the following:
If you don't know if a spit is a husk or an egg spit, you use your \uskill{Distortion}.
If the spit was a husk spit, you have successfully blocked it, and you can use \uskill{Feedback} on the next egg spit.
-If the spit was an egg spit, you can use \uskill{Signet of Illusions} to recharge \uskill{Distort}, and you can \uskill{Distort} the next spit again.
+If the spit was an egg spit, you can use \uskill{Signet of Illusions} to recharge \uskill{Distortion}, and you can distort the next spit again.
In the second case, you should generate some clones fast, as you will need them for the increased invulnerability duration.
However, \trait{Illusionary Reversion} and \uskill{Signet of Illuisions} (due to \trait{Blurred Inscriptions}) will give you one clone each, so you can generate the third one by just using \uskill{Illusionary Leap} once.
@@ -544,13 +560,13 @@ Other than the requirement to take Focus, this build has no other requirements o
\subsubsection{Professional Mode - Full Blocking}
Full blocking with Elementalist is a bit harder than Mesmer full blocking because it relies more on shorter invulnerability skills and checking spits to determine what your next skill should be.
-Additionally, you need to use the \href{https://wiki.guildwars2.com/wiki/Conjure_Earth_Shield}{\uskill{Earth Shield}}, which can be repulsive to newcomers.
+Additionally, you need to use the \href{https://wiki.guildwars2.com/wiki/Conjure_Earth_Shield}{\uskill{Earth Shield}} conjure, which can be repulsive to newcomers.
Elementalist then has three invulnerability skills available:
\href{https://wiki.guildwars2.com/wiki/Fortify}{\uskill{Fortify}} (Conjured Earth Shield 5), \href{https://wiki.guildwars2.com/wiki/Mist_Form}{\uskill{Mist Form}} (Utility) and \skill{Earth Focus}{5}{\href{https://wiki.guildwars2.com/wiki/Obsidian_Flesh}{Obsidian Flesh}}.
This allows you to use one invulnerability skill for checking the spit, and even if you blocked eggs, you still have two other skills ready, which is enough to cover the next husk spit.
-Usually, you want to have your Conjured Earth Shield already in your hands and use its \uskill{Fortify} to block, as conjuring the shield has a rather large cast-time, which makes it hard to use in the middle of the spit.
+Usually, you want to have your Conjured Earth Shield already in your hands and use its \uskill{Fortify} to block, as conjuring the shield has a rather large cast time, which makes it hard to use in the middle of the spit.
Especially if you use \uskill{Mist Form} as well, keep in mind that you will not be able to cast any other skills during the duration of \uskill{Mist Form}.
As for your egg blocking skills, you still have access to \skill{Air Focus}{4}{Swirling Winds} and \skill{Earth Focus}{4}{Magnetic Wave}.
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