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authorDaniel Schadt <kingdread@gmx.de>2019-07-19 16:32:54 +0200
committerDaniel Schadt <kingdread@gmx.de>2019-07-19 16:32:54 +0200
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[commanding] dry run and escort part
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diff --git a/commanding/commanding.tex b/commanding/commanding.tex
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@@ -209,4 +209,111 @@ Note that this part should be done about 30 minutes before the event starts.
The later you open your squads and the LFG, the harder it is to get people for the event.
The longer you have to wait for people, the less time you have for explanations and the dry run!
+
+\section{Explanations \& The Dry-Run}
+
+Since we cannot assume that everybody who joins us knows how the event works, we do a small explanation before it starts.
+This dry run should contain the most basic knowledge that is needed in order to succeed the event.
+The extent of your dry run depends on the time that you have available - if you tag up late, or you are still waiting for people, then a shorter dry run might be needed.
+Usually, we try to have around 15 minutes available, by starting the dry run 15 minutes before the \enquote{official} spawn time.
+
+To make your explanations a bit more interesting and turn them into an actual \enquote{dry run}, you can take your squad to your respective arena and walk them through the mechanics.
+You can use markers to mark important spots, such as the extractors on Crimson, the keg spots on Cobalt or the stacking spot on Amber.
+
+If you are commanding on TeamSpeak in addition to the in-game chat, make sure that you still post the important information there.
+Depending on the amount of listeners on TeamSpeak, you will reach a lot more people that way.
+If you have a hard time typing and talking simultaneously, it can be useful to prepare a document with a typed out dry run which you can then just copy and paste into the game.
+
+
+\section{The Escorts}
+
+The escorts are the pre-event before the actual fight against the wurm heads start.
+Three Asuras will start walking from \emph{Firthside Vigil Waypoint} to their respective arenas - Xutt will walk to Cobalt, Yipp will walk to Crimson and Zepp will walk to Amber.
+The main thing that you have to watch out for are the \href{https://wiki.guildwars2.com/wiki/Great_Jungle_Wurm_Egg}{\emph{Great Jungle Wurm Eggs}}.
+If the eggs will not be destroyed in time, they will hatch into \href{https://wiki.guildwars2.com/wiki/Great_Jungle_Wurm_Larva}{\emph{Great Jungle Wurm Larvae}}.
+If eggs will hatch, focus on clearing the remaining eggs first - remember that eggs can always produce more larvae, but larvae will not produce any more eggs.
+You can use projectile reflection or destruction skills to block the larvae's attacks.
+
+Generally, you want to move the whole squad forwards to the next egg location, while only leaving one person behind to \enquote{escort} the NPC.
+This single person is enough to get rid of any stray mobs, while the zerg can focus on clearing the eggs as soon as possible.
+When the eggs spawn, they will be invulnerable, however they will turn vulnerable once the NPC is close by, which happens fairly fast on Cobalt and Amber.
+
+On each path, there will be a single \href{https://wiki.guildwars2.com/wiki/Champion_Partially_Digested_Husk}{\emph{husk}} appearing.
+Keep in mind that husks have a very high toughness, so you cannot hurt them by using power damage.
+Usually the husk is not a problem with a zerg, as you will have enough conditions getting applied, but it can be worth reminding people about using their condition skills.
+This husk is the only mob throughout the whole event that will drop some loot!
+None of the other husks, larvae or Veteran Jungle Wurms will drop anything.
+
+Additionally, each escort has its specific achievement - \emph{Wurm Bait} for Amber, \emph{Wurm Phytotoxin Enthusiast} for Crimson and \emph{Wurm Kleptomaniac} for Cobalt.
+
+
+\subsection{The Amber Escort - Crusader Zepp}
+
+\emph{Crusader Zepp} is the Asura that will investigate the Amber wurm head.
+He will start walking east towards \emph{Mentecki Pass}, passing through the cave.
+Inside the cave, you will encounter some batches of eggs, veteran wurms and finally the husk just before exiting the cave again.
+Make sure that you don't move on too early from the first set of eggs, as you will have some wurms popping up!
+
+The escort achievement \emph{Wurm Bait} will happen just before taking a left turn.
+You will see a \href{https://wiki.guildwars2.com/wiki/Plague_Carrier_Abomination}{\emph{Plague Carrier Abomination}}.
+Once you kill it, it will leave behind a white AoE field - stand inside it to get the achievement!
+
+\begin{figure}[ht]
+ \centering
+ \includegraphics[width=0.7\textwidth]{images/escort-amber-path.png}
+ \caption{Path of the Amber NPC.}
+\end{figure}
+
+Keep in mind that the \emph{Bogside Camp Waypoint} will be contested throughout the whole event.
+Therefore, it's good to let people get the \emph{Whisperwill Waypoint} a bit further to the south.
+
+
+\subsection{The Crimson Escort - Crusader Yipp}
+
+\emph{Crusader Yipp} is the Asura that will investigate the Crimson wurm head.
+He will start walking south towards \emph{Challdar Gorges}, making a turn left after passing the arch just south of \emph{Firthside Vigil Waypoint}.
+This is also where the first batch of eggs will be.
+
+As for the \emph{Wurm Phytotoxin Enthusiast} achievement, it will be after the second set of eggs.
+There will be a red phytotoxin cloud coming through the passage which connects \emph{Wraithwalker Woods} and \emph{Challdar Gorges}.
+You can wait at the top of the hill for the cloud to become stationary, which makes it easier to run through.
+Afterwards, an \emph{Elite Jungle Wurm} will pop up next to the cloud, so make sure to kill it before you move on.
+
+The husk on the Crimson escort will be behind the \href{https://wiki.guildwars2.com/wiki/Cave-in_Debris}{\emph{Cave-in Debris}}, which you have to destroy in order to proceed with the escort.
+
+\begin{figure}[ht]
+ \centering
+ \includegraphics[width=0.7\textwidth]{images/escort-crimson-path.png}
+ \caption{Path of the Crimson NPC.}
+\end{figure}
+
+The special thing about the Crimson escort is the potential extra loot that you can get.
+If you walk up the hill south-west and to the cave, you may find either a \href{https://wiki.guildwars2.com/wiki/Kill_the_crazed_champion_canyon_spider_queen}{\emph{Spider Queen}} or an \href{https://wiki.guildwars2.com/wiki/Kill_the_giant_blood_ooze}{\emph{Ooze}}, which can give you some extra champion loot bags.
+Additionally, there is a rich platinum vein inside the cave, just after turning right.
+
+
+\subsection{The Cobalt Escort - Crusader Xutt}
+
+The Cobalt head has the longest escort, and it's the one that usually finishes last.
+\emph{Xutt} will walk all the way from \emph{Firthside Vigil Waypoint} over \emph{Sanguine Bay} and \emph{Dredgehat Isle} to \emph{Jelako Cliffrise}.
+In addition, Cobalt usually has the most eggs hatching, which means it can be worth taking some reflect skills with you.
+When escorting Cobalt, the correct order of destroying eggs is important to prevent most of them from hatching.
+
+The \emph{Wurm Kleptomaniac} achievement will appear on the \emph{Dredgehat Isle}.
+A dead pirate NPC will spawn, which you have to revive and then take the \emph{Bottle of Rum} next to it.
+Note that the pirate will spawn when the NPC is on the island, so if you run ahead, you might not see it at first.
+
+Make sure that the water between \emph{Dredgehat Isle} and the next batch of eggs is clean, i.e. there are no mobs in there.
+The NPC might get stalled otherwise by fighting those mobs.
+The husk will appear after the final batch of eggs.
+
+\begin{figure}[ht]
+ \centering
+ \includegraphics[width=0.7\textwidth]{images/escort-cobalt-path.png}
+ \caption{Path of the Cobalt NPC.}
+\end{figure}
+
+When walking the last miles to the Cobalt arena, make sure that the NPC doesn't get stuck on any stray mobs on the beach, especially if the squad uses mounts to run ahead.
+You can also tell people to unlock \emph{Jelako Waypoint}, as it is the closest waypoint to the Cobalt wurm head.
+
\end{document}
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