diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/baas.rs | 214 | ||||
-rw-r--r-- | src/contentdb.rs | 120 | ||||
-rw-r--r-- | src/download.rs | 120 | ||||
-rw-r--r-- | src/error.rs | 39 | ||||
-rw-r--r-- | src/game.rs | 67 | ||||
-rw-r--r-- | src/kvstore.rs | 49 | ||||
-rw-r--r-- | src/lib.rs | 52 | ||||
-rw-r--r-- | src/main.rs | 335 | ||||
-rw-r--r-- | src/minemod.rs | 165 | ||||
-rw-r--r-- | src/world.rs | 86 |
10 files changed, 1247 insertions, 0 deletions
diff --git a/src/baas.rs b/src/baas.rs new file mode 100644 index 0000000..36a7aad --- /dev/null +++ b/src/baas.rs @@ -0,0 +1,214 @@ +//! Functions to manipulate the global Minetest installation. +use std::{collections::HashMap, path::PathBuf}; + +use dirs; +use log::debug; + +use super::{ + error::Result, + game::Game, + minemod::{self, MineMod}, + scan, + world::World, +}; + +/// Returns a list of folders in which worlds are expected. +/// +/// Note that not all of these folders need to exist. +/// +/// This returns the following locations: +/// +/// * `$HOME/.minetest/worlds` +/// * `/var/games/minetest-server/.minetest/worlds` +pub fn world_dirs() -> Result<Vec<PathBuf>> { + let mut paths = vec!["/var/games/minetest-server/.minetest/worlds".into()]; + if let Some(home) = dirs::home_dir() { + paths.push(home.join(".minetest").join("worlds")) + } + Ok(paths) +} + +/// Returns a list of folders in which games are expected. +/// +/// Note that not all of these folders need to exist. +/// +/// This returns the following locations: +/// +/// * `$HOME/.minetest/games` +/// * `/var/games/minetest-server/.minetest/games` +/// * `/usr/share/minetest/games` +/// * `/usr/share/games/minetest/games` +pub fn game_dirs() -> Result<Vec<PathBuf>> { + let mut paths = vec![ + "/var/games/minetest-server/.minetest/games".into(), + "/usr/share/minetest/games".into(), + "/usr/share/games/minetest/games".into(), + ]; + if let Some(home) = dirs::home_dir() { + paths.push(home.join(".minetest").join("games")) + } + Ok(paths) +} + +/// Returns a list of folders in which mods are expected. +/// +/// Note that not all of these folders need to exist. +/// +/// This returns the following locations: +/// +/// * `$HOME/.minetest/mods` +/// * `/var/games/minetest-server/.minetest/mods` +/// * `/usr/share/games/minetest/mods` +/// * `/usr/share/minetest/mods` +pub fn mod_dirs() -> Result<Vec<PathBuf>> { + let mut paths = vec![ + "/var/games/minetest-server/.minetest/mods".into(), + "/usr/share/games/minetest/mods".into(), + "/usr/share/minetest/mods".into(), + ]; + if let Some(home) = dirs::home_dir() { + paths.push(home.join(".minetest").join("mods")) + } + Ok(paths) +} + +/// The [`Baas`] provides a way to list all worlds, games and mods on the system and allows access +/// via the [`World`], [`Game`] and [`MineMod`] wrappers. +#[derive(Debug, Default, Clone)] +pub struct Baas { + world_dirs: Vec<PathBuf>, + game_dirs: Vec<PathBuf>, + mod_dirs: Vec<PathBuf>, +} + +impl Baas { + /// Create a [`Baas`] with the standard dirs. + pub fn with_standard_dirs() -> Result<Baas> { + Ok(Baas::default() + .with_world_dirs(world_dirs()?) + .with_game_dirs(game_dirs()?) + .with_mod_dirs(mod_dirs()?)) + } + + /// Replace the world dirs with the given list of world dirs. + pub fn with_world_dirs(self, world_dirs: Vec<PathBuf>) -> Baas { + Baas { world_dirs, ..self } + } + + /// The list of directories which are searched for worlds. + #[inline] + pub fn world_dirs(&self) -> &[PathBuf] { + self.world_dirs.as_slice() + } + + /// Replace the game dirs with the given list of game dirs. + pub fn with_game_dirs(self, game_dirs: Vec<PathBuf>) -> Baas { + Baas { game_dirs, ..self } + } + + /// The list of directories which are searched for games. + #[inline] + pub fn game_dirs(&self) -> &[PathBuf] { + self.game_dirs.as_slice() + } + + /// Replace the mod dirs with the given list of mod dirs. + pub fn with_mod_dirs(self, mod_dirs: Vec<PathBuf>) -> Baas { + Baas { mod_dirs, ..self } + } + + /// The list of directories which are searched for mods. + #[inline] + pub fn mod_dirs(&self) -> &[PathBuf] { + self.mod_dirs.as_slice() + } + + /// Returns a vector of all words that were found in the world dirs. + pub fn worlds(&self) -> Result<Vec<World>> { + let mut worlds = vec![]; + for dir in self.world_dirs() { + match scan(&dir, |p| World::open(p)) { + Ok(w) => worlds.extend(w), + Err(e) => debug!("Cannot scan {:?}: {}", dir, e), + } + } + Ok(worlds) + } + + /// Returns a vector of all games that were found in the game dirs. + pub fn games(&self) -> Result<Vec<Game>> { + let mut games = vec![]; + for dir in self.game_dirs() { + match scan(&dir, |p| Game::open(p)) { + Ok(g) => games.extend(g), + Err(e) => debug!("Cannot scan {:?}: {}", dir, e), + } + } + Ok(games) + } + + /// Returns a vector of all mods that were found in the mod dirs. + /// + /// Note that modpacks are flattened into mods. + pub fn mods(&self) -> Result<Vec<MineMod>> { + let mut mods = vec![]; + for dir in self.mod_dirs() { + match scan(&dir, |p| minemod::open_mod_or_pack(p)) { + Ok(m) => { + for container in m { + mods.extend(container.mods()?); + } + } + Err(e) => debug!("Cannot scan {:?}: {}", dir, e), + } + } + Ok(mods) + } + + /// Return a snapshot of the current state. + /// + /// A snapshot "freezes" the lists of worlds, mods and games in time. It is useful to avoid + /// unnecessary I/O when it is known that the state should not have changed. It also allows + /// fast searching of items by their name. + pub fn snapshot(&self) -> Result<Snapshot> { + let worlds = self.worlds()?; + let games = self.games()?; + let mods = self.mods()?; + + Ok(Snapshot { + worlds: worlds + .into_iter() + .map(|w| Ok((w.world_name()?, w))) + .collect::<Result<_>>()?, + games: games.into_iter().map(|g| (g.technical_name(), g)).collect(), + mods: mods + .into_iter() + .map(|m| Ok((m.mod_id()?, m))) + .collect::<Result<_>>()?, + }) + } +} + +/// Snapshot of a [`Baas`] scan. +/// +/// Every item is indexed by its ID/name. +#[derive(Debug, Clone)] +pub struct Snapshot { + worlds: HashMap<String, World>, + games: HashMap<String, Game>, + mods: HashMap<String, MineMod>, +} + +impl Snapshot { + pub fn worlds(&self) -> &HashMap<String, World> { + &self.worlds + } + + pub fn games(&self) -> &HashMap<String, Game> { + &self.games + } + + pub fn mods(&self) -> &HashMap<String, MineMod> { + &self.mods + } +} diff --git a/src/contentdb.rs b/src/contentdb.rs new file mode 100644 index 0000000..467f9dc --- /dev/null +++ b/src/contentdb.rs @@ -0,0 +1,120 @@ +//! Module to interact with the Minetest Content DB website. + +use once_cell::sync::Lazy; +use scraper::{Html, Selector}; +use serde::{Deserialize, Serialize}; +use url::Url; + +use super::error::{Error, Result}; + +/// The identification of content on Content DB. Consists of the username and the package name. +pub type ContentId = (String, String); + +/// The URL of the default Content DB website to use. +pub static DEFAULT_INSTANCE: Lazy<Url> = + Lazy::new(|| Url::parse("https://content.minetest.net/").expect("Invalid default URL")); + +/// The metapackage selector to scrape the packages. +static PROVIDES_SELECTOR: Lazy<Selector> = + Lazy::new(|| Selector::parse("ul.d-flex").expect("Invalid selector")); + +static A_SELECTOR: Lazy<Selector> = Lazy::new(|| Selector::parse("a").expect("Invalid selector")); + +/// (Partial) metadata of a content item, as returned by the Content DB. +#[derive(Debug, Clone, PartialEq, Eq, Hash, Deserialize, Serialize)] +pub struct ContentMeta { + pub author: String, + pub name: String, + pub provides: Vec<String>, + pub short_description: String, + pub title: String, + #[serde(rename = "type")] + pub typ: String, + pub url: Url, +} + +/// The main access point for Content DB queries. +#[derive(Debug, Clone)] +pub struct ContentDb { + base_url: Url, +} + +impl Default for ContentDb { + fn default() -> Self { + Self::new() + } +} + +impl ContentDb { + /// Create a new Content DB accessor pointing to the default instance. + pub fn new() -> ContentDb { + ContentDb { + base_url: DEFAULT_INSTANCE.clone(), + } + } + + /// Find suitable candidates that provide the given modname. + pub fn resolve(&self, modname: &str) -> Result<Vec<ContentMeta>> { + let path = format!("metapackages/{}", modname); + let endpoint = self + .base_url + .join(&path) + .map_err(|_| Error::InvalidModId(modname.into()))?; + + let body = ureq::request_url("GET", &endpoint).call()?.into_string()?; + + let dom = Html::parse_document(&body); + let provides = dom + .select(&PROVIDES_SELECTOR) + .next() + .ok_or(Error::InvalidScrape)?; + + let candidates: Vec<ContentId> = provides + .select(&A_SELECTOR) + .filter_map(|a| a.value().attr("href")) + .filter_map(extract_content_id) + .collect(); + + let mut good_ones = Vec::new(); + + for (user, package) in candidates { + let path = format!("api/packages/{}/{}/", user, package); + let endpoint = self + .base_url + .join(&path) + .expect("The parsed path was wrong"); + let response: ContentMeta = ureq::request_url("GET", &endpoint).call()?.into_json()?; + + // While resolving, we only care about actual mods that we can install. If a game + // provides a certain metapackage, it is pretty much useless for us (and often just + // there because a mod in that game provides the metapackage). + if response.typ == "mod" { + good_ones.push(response) + } + } + + Ok(good_ones) + } + + /// Retrieve the download url for a given package. + pub fn download_url(&self, user: &str, package: &str) -> Result<Url> { + let path = format!("api/packages/{}/{}/", user, package); + let endpoint = self + .base_url + .join(&path) + .expect("The parsed path was wrong"); + let response: ContentMeta = ureq::request_url("GET", &endpoint).call()?.into_json()?; + Ok(response.url) + } +} + +fn extract_content_id(path: &str) -> Option<ContentId> { + regex!("/packages/([^/]+)/([^/]+)/$") + .captures(path) + .map(|c| { + ( + c.get(1).unwrap().as_str().into(), + c.get(2).unwrap().as_str().into(), + ) + }) +} diff --git a/src/download.rs b/src/download.rs new file mode 100644 index 0000000..8a372ad --- /dev/null +++ b/src/download.rs @@ -0,0 +1,120 @@ +use std::{ + io::{Cursor, Read}, + str::FromStr, +}; + +use tempdir::TempDir; +use url::Url; +use zip::ZipArchive; + +use super::{ + contentdb::{ContentDb, ContentId}, + error::{Error, Result}, + minemod::{MineMod, ModId}, +}; + +/// A source determines where a mod should be loaded from. +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub enum Source { + /// Download a mod archive through HTTP. + Http(Url), + /// Download a mod from the Content DB, using the given user- and package name. + ContentDb(ContentId), + /// Search the Content DB for a given mod ID. + /// + /// The download may fail if there are multiple mods providing the same ID. + ModId(ModId), +} + +impl FromStr for Source { + type Err = Error; + + fn from_str(s: &str) -> Result<Self, Self::Err> { + if s.starts_with("http://") || s.starts_with("https://") { + let url = Url::parse(s)?; + return Ok(Source::Http(url)); + } + let groups = regex!("^([^/]+)/([^/]+)$").captures(s); + if let Some(groups) = groups { + return Ok(Source::ContentDb(( + groups.get(1).unwrap().as_str().into(), + groups.get(2).unwrap().as_str().into(), + ))); + } + + if !s.contains(' ') { + return Ok(Source::ModId(s.into())); + } + + Err(Error::InvalidSourceSpec(s.into())) + } +} + +/// A downloader is responsible for downloading mods from various sources. +/// +/// Note that the [`MineMod`] that the [`Downloader`] creates will not work after the downloader +/// has been destroyed, as the temporary files will be lost. +#[derive(Debug)] +pub struct Downloader { + temp_dir: TempDir, + content_db: ContentDb, +} + +impl Downloader { + pub fn new() -> Result<Downloader> { + Downloader::with_content_db(Default::default()) + } + + pub fn with_content_db(content_db: ContentDb) -> Result<Downloader> { + let temp_dir = TempDir::new(env!("CARGO_PKG_NAME"))?; + Ok(Downloader { + temp_dir, + content_db, + }) + } + + pub fn download(&self, source: &Source) -> Result<MineMod> { + match *source { + Source::Http(ref url) => self.download_http(url), + Source::ContentDb((ref user, ref package)) => { + let url = self.content_db.download_url(user, package)?; + self.download_http(&url) + } + Source::ModId(ref id) => { + let candidates = self.content_db.resolve(id)?; + if candidates.len() != 1 { + return Err(Error::AmbiguousModId(id.into())); + } + self.download_http(&candidates[0].url) + } + } + } + + /// Downloads a mod given a HTTP link. + /// + /// The [`Downloader`] expects to receive a zipfile containing the mod directory on this link. + /// + /// The mod is extracted to a temporary directory and has to be copied using + /// [`MineMod::copy_to`]. + pub fn download_http(&self, url: &Url) -> Result<MineMod> { + let mut reader = ureq::request_url("GET", url).call()?.into_reader(); + let mut data = Vec::new(); + reader.read_to_end(&mut data)?; + let data = Cursor::new(data); + let mut archive = ZipArchive::new(data)?; + + // Here we assume that the zipfile contains only one directory, so we just take the first + // name we find and extract the leading directory name. + let name = archive + .file_names() + .next() + .and_then(|name| name.split('/').next()) + .ok_or(Error::EmptyArchive)? + .to_string(); + + archive.extract(self.temp_dir.path())?; + + let extracted_path = self.temp_dir.path().join(name); + MineMod::open(&extracted_path) + } +} diff --git a/src/error.rs b/src/error.rs new file mode 100644 index 0000000..d60fabd --- /dev/null +++ b/src/error.rs @@ -0,0 +1,39 @@ +use std::path::PathBuf; + +use thiserror::Error; + +#[derive(Error, Debug)] +pub enum Error { + #[error("invalid mod id '{0}'")] + InvalidModId(String), + #[error("underlying HTTP error")] + UreqError(#[from] ureq::Error), + #[error("underlying I/O error")] + IoError(#[from] std::io::Error), + #[error("the website returned unexpected data")] + InvalidScrape, + #[error("'{0}' is not a valid mod directory")] + InvalidModDir(PathBuf), + #[error("filesystem error")] + FsExtraError(#[from] fs_extra::error::Error), + #[error("ZIP error")] + ZipError(#[from] zip::result::ZipError), + #[error("the downloaded file was empty")] + EmptyArchive, + #[error("'{0}' is not a valid game directory")] + InvalidGameDir(PathBuf), + #[error("'{0}' is not a valid world directory")] + InvalidWorldDir(PathBuf), + #[error("'{0}' is not a valid modpack directory")] + InvalidModpackDir(PathBuf), + #[error("the world has no game ID set")] + NoGameSet, + #[error("'{0}' does not represent a valid mod source")] + InvalidSourceSpec(String), + #[error("invalid URL")] + UrlError(#[from] url::ParseError), + #[error("the mod ID '{0}' does not point to a single mod")] + AmbiguousModId(String), +} + +pub type Result<T, E = Error> = std::result::Result<T, E>; diff --git a/src/game.rs b/src/game.rs new file mode 100644 index 0000000..f323212 --- /dev/null +++ b/src/game.rs @@ -0,0 +1,67 @@ +use std::{ + fmt, + path::{Path, PathBuf}, +}; + +use super::{ + error::{Error, Result}, + minemod::{self, MineMod}, + scan, +}; + +/// Represents an on-disk Minetest game. +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub struct Game { + path: PathBuf, +} + +impl Game { + /// Open the given directory as a Minetest game. + /// + /// Note that the path may be relative, but only to the parent directory of the actual game. + /// This is because Minetest uses the game's directory name to identify the game + /// ([`Game::technical_name`]), so we need this information. + pub fn open<P: AsRef<Path>>(path: P) -> Result<Game> { + Game::open_path(path.as_ref()) + } + + fn open_path(path: &Path) -> Result<Game> { + if path.file_name().is_none() { + return Err(Error::InvalidGameDir(path.into())); + } + let conf = path.join("game.conf"); + if !conf.is_file() { + return Err(Error::InvalidGameDir(path.into())); + } + + Ok(Game { path: path.into() }) + } + + /// Returns the technical name of this game. + /// + /// This is the name that is used by minetest to identify the game. + pub fn technical_name(&self) -> String { + self.path + .file_name() + .expect("Somebody constructed an invalid `Game`") + .to_str() + .expect("Non-UTF8 directory encountered") + .into() + } + + /// Returns all mods that this game provides. + pub fn mods(&self) -> Result<Vec<MineMod>> { + let path = self.path.join("mods"); + let mut mods = vec![]; + for container in scan(&path, |p| minemod::open_mod_or_pack(p))? { + mods.extend(container.mods()?); + } + Ok(mods) + } +} + +impl fmt::Display for Game { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + write!(f, "{}", self.technical_name()) + } +} diff --git a/src/kvstore.rs b/src/kvstore.rs new file mode 100644 index 0000000..006bb94 --- /dev/null +++ b/src/kvstore.rs @@ -0,0 +1,49 @@ +//! Support module for writing `key=value` stores. +//! +//! These files are used by minetest mods (`mod.conf`), games (`game.conf`) and worlds +//! (`world.mt`). +//! +//! Key-Value-Stores (KVStores) are represented by a [`std::collections::HashMap`] on the Rust +//! side. +use std::{collections::HashMap, fs, io::Write, path::Path}; + +use super::error::Result; + +/// Read the given file as a KVStore. +pub fn read<P: AsRef<Path>>(path: P) -> Result<HashMap<String, String>> { + read_inner(path.as_ref()) +} + +fn read_inner(path: &Path) -> Result<HashMap<String, String>> { + let content = fs::read_to_string(path)?; + + Ok(content + .lines() + .map(|line| line.splitn(2, '=').map(str::trim).collect::<Vec<_>>()) + .map(|v| (v[0].into(), v[1].into())) + .collect()) +} + +/// Write the given KVStore back to the file. +/// +/// The order of the keys is guaranteed to be the following: +/// +/// 1. All options that *don't* start with `"load_mod_"` are saved in alphabetical order. +/// 2. All remaining options are saved in alphabetical order. +/// +/// Note that this function will **override** existing files! +pub fn write<P: AsRef<Path>>(data: &HashMap<String, String>, path: P) -> Result<()> { + write_inner(data, path.as_ref()) +} + +fn write_inner(data: &HashMap<String, String>, path: &Path) -> Result<()> { + let mut items = data.iter().collect::<Vec<_>>(); + items.sort_by_key(|i| (if i.0.starts_with("load_mod_") { 1 } else { 0 }, i.0)); + + let mut output = fs::File::create(path)?; + for (key, value) in items { + writeln!(output, "{} = {}", key, value)?; + } + + Ok(()) +} diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..f169c82 --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,52 @@ +use std::{fs, path::Path}; + +use log::debug; + +macro_rules! regex { + ($re:literal $(,)?) => {{ + static RE: once_cell::sync::OnceCell<regex::Regex> = once_cell::sync::OnceCell::new(); + RE.get_or_init(|| regex::Regex::new($re).unwrap()) + }}; +} + +pub mod baas; +pub mod contentdb; +pub mod download; +pub mod error; +pub mod game; +pub mod kvstore; +pub mod minemod; +pub mod world; + +pub use baas::{Baas, Snapshot}; +pub use contentdb::ContentDb; +pub use download::{Downloader, Source}; +pub use game::Game; +pub use minemod::{MineMod, Modpack}; +pub use world::World; + +use error::Result; + +/// Scan all files in the given directory. +/// +/// Files for which `scanner` returns `Ok(..)` will be collected and returned. Files for which +/// `scanner` returns `Err(..)` will be silently discarded. +/// +/// ```rust +/// use modderbaas::minemod::MineMod; +/// let mods = scan("/tmp", |p| MineMod::open(p))?; +/// ``` +pub fn scan<W, P: AsRef<Path>, F: for<'p> Fn(&'p Path) -> Result<W>>( + path: P, + scanner: F, +) -> Result<Vec<W>> { + debug!("Scanning through {:?}", path.as_ref()); + let mut good_ones = vec![]; + for entry in fs::read_dir(path)? { + let entry = entry?; + if let Ok(i) = scanner(&entry.path()) { + good_ones.push(i); + } + } + Ok(good_ones) +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..5df16a2 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,335 @@ +use std::{ + fmt::Display, + io::{self, Write}, + path::Path, + str::FromStr, +}; + +use anyhow::{anyhow, bail, Context, Result}; +use clap::{crate_version, App, Arg, ArgMatches, SubCommand}; +use itertools::Itertools; +use log::debug; +use termcolor::{Color, ColorChoice, ColorSpec, StandardStream, WriteColor}; + +use modderbaas::{Baas, ContentDb, Downloader, MineMod, Snapshot, Source, World}; + +fn main() -> Result<()> { + stderrlog::new() + .module(module_path!()) + //.verbosity(1) + .verbosity(5) + .init() + .unwrap(); + + let matches = App::new("ModderBaas") + .version(crate_version!()) + .arg( + Arg::with_name("world") + .long("world") + .short("c") + .required(false) + .takes_value(true), + ) + .subcommand( + SubCommand::with_name("enable") + .about("Enables a mod and its dependencies") + .arg(Arg::with_name("mod").multiple(true).required(true)), + ) + .subcommand( + SubCommand::with_name("install") + .about("Installs a mod and its dependencies") + .arg(Arg::with_name("mod").multiple(true).required(true)) + .arg( + Arg::with_name("target") + .short("t") + .long("target-dir") + .default_value("."), + ), + ) + .get_matches(); + + let mut stdout = StandardStream::stdout(ColorChoice::Auto); + + let baas = Baas::with_standard_dirs()?; + let snapshot = baas + .snapshot() + .context("Creating the initial snapshot failed")?; + + let world = select_world(&mut stdout, &matches, &snapshot)?; + write!(stdout, "Using world ")?; + stdout.set_color(ColorSpec::new().set_fg(Some(Color::Green)))?; + writeln!(stdout, "{}", world.world_name()?)?; + stdout.reset()?; + + if let Some(enable) = matches.subcommand_matches("enable") { + let mods = enable.values_of("mod").unwrap().collect::<Vec<_>>(); + enable_mods(&mut stdout, &snapshot, &world, &mods)?; + } + + if let Some(install) = matches.subcommand_matches("install") { + let mods = install.values_of("mod").unwrap().collect::<Vec<_>>(); + let target_dir = install.value_of("target").unwrap(); + install_mods(&mut stdout, &snapshot, &world, &mods, Path::new(target_dir))?; + } + + Ok(()) +} + +/// Select the world that we want to work on. +/// +/// If there is only one world available, we use it. +/// If there are more worlds, we ask the user for a choice. +/// +/// If the command line argument is given, it overrides the previous rules. +fn select_world( + output: &mut StandardStream, + cli: &ArgMatches, + snapshot: &Snapshot, +) -> Result<World> { + debug!("Starting world selection"); + let worlds = snapshot.worlds(); + + if worlds.is_empty() { + bail!("No world found"); + } + + if let Some(world_name) = cli.value_of("world") { + if let Some(world) = worlds.get(world_name) { + return Ok(world.clone()); + } else { + bail!("Invalid world name given: {}", world_name); + } + } + + if worlds.len() == 1 { + return Ok(worlds + .values() + .next() + .expect("We just checked the length!") + .clone()); + } + + // Here, we cannot do an automatic selection, so ask the user: + let mut worlds = worlds.iter().collect::<Vec<_>>(); + worlds.sort_by_key(|i| i.0); + writeln!( + output, + "The following worlds were found, please select one:" + )?; + user_choice(&worlds, output).map(|&i| i.clone()) +} + +/// Enables the given list of mods and their dependencies. +/// +/// Fails if any mod has a dependency that can not be satisfied with the locally available mods. +fn enable_mods( + output: &mut StandardStream, + snapshot: &Snapshot, + world: &World, + mods: &[&str], +) -> Result<()> { + let mut wanted = mods.iter().map(|&s| s.to_owned()).collect::<Vec<String>>(); + let mut to_enable = Vec::<MineMod>::new(); + let game = snapshot + .games() + .get(&world.game_id()?) + .ok_or_else(|| anyhow!("The game definition was not found"))?; + let game_mods = game + .mods()? + .into_iter() + .map(|m| m.mod_id()) + .collect::<Result<Vec<_>, _>>()?; + + while !wanted.is_empty() { + let next_mod = wanted.remove(0); + // Do we already have the mod enabled, somehow? + if world.mods()?.contains(&next_mod) || game_mods.contains(&next_mod) { + continue; + } + + match snapshot.mods().get(&next_mod as &str) { + Some(m) => { + to_enable.push(m.clone()); + wanted.extend(m.dependencies()?); + } + None => bail!("Mod {} could not be found", next_mod), + } + } + + if to_enable.is_empty() { + writeln!(output, "Done!")?; + return Ok(()); + } + + writeln!(output, "Enabling {} mods:", to_enable.len())?; + writeln!(output, "{}", to_enable.iter().join(", "))?; + + ask_continue(output)?; + + for m in to_enable { + let mod_id = m.mod_id()?; + world + .enable_mod(&mod_id) + .context(format!("Error enabling '{}'", mod_id))?; + } + + writeln!(output, "Done!")?; + Ok(()) +} + +/// Install the given mods, installing dependencies if needed. +fn install_mods( + output: &mut StandardStream, + snapshot: &Snapshot, + world: &World, + mods: &[&str], + target_dir: &Path, +) -> Result<()> { + let content_db = ContentDb::new(); + let downloader = Downloader::new()?; + let mut wanted = mods + .iter() + .map(|&s| Source::from_str(s)) + .collect::<Result<Vec<_>, _>>()?; + + let mut to_install = Vec::<MineMod>::new(); + let mut to_enable = Vec::<MineMod>::new(); + + let game = snapshot + .games() + .get(&world.game_id()?) + .ok_or_else(|| anyhow!("The game definition was not found"))?; + let game_mods = game + .mods()? + .into_iter() + .map(|m| m.mod_id()) + .collect::<Result<Vec<_>, _>>()?; + + while !wanted.is_empty() { + let next_mod = wanted.remove(0); + + // Special handling for mods specified by their ID, as those could already exist. + if let Source::ModId(ref id) = next_mod { + if let Some(m) = snapshot.mods().get(id) { + // We have that one, just enable it and its dependencies! + to_enable.push(m.clone()); + wanted.extend(m.dependencies()?.into_iter().map(Source::ModId)); + continue; + } else if game_mods.contains(id) { + // This mod is already contained in the game, nothing for us to do + continue; + } + + // Is this a mod that is already queued for installation? + for m in &to_install { + if &m.mod_id()? == id { + continue; + } + } + + // This mod is not available, so we search the content DB + writeln!(output, "Searching for candidates: {}", id)?; + let candidates = content_db.resolve(id)?; + if candidates.is_empty() { + bail!("Could not find a suitable mod for '{}'", id); + } else if candidates.len() == 1 { + wanted.push(Source::Http(candidates.into_iter().next().unwrap().url)); + } else { + let items = candidates + .into_iter() + .map(|c| { + ( + format!("{} by {} - {}", c.title, c.author, c.short_description), + c, + ) + }) + .collect::<Vec<_>>(); + writeln!( + output, + "{} candidates found, please select one:", + items.len() + )?; + let candidate = user_choice(&items, output)?; + wanted.push(Source::Http(candidate.url.clone())); + } + } else { + let downloaded = downloader + .download(&next_mod) + .context("Failed to download mod")?; + wanted.extend(downloaded.dependencies()?.into_iter().map(Source::ModId)); + to_install.push(downloaded); + } + } + + writeln!(output, "Installing {} new mods:", to_install.len())?; + writeln!(output, "{}", to_install.iter().join(", "))?; + + ask_continue(output)?; + + for m in to_install { + let mod_id = m.mod_id()?; + writeln!(output, "Installing {}", mod_id)?; + let installed = m + .copy_to(target_dir) + .context(format!("Error installing '{}'", mod_id))?; + to_enable.push(installed); + } + + for m in to_enable { + let mod_id = m.mod_id()?; + world + .enable_mod(&mod_id) + .context(format!("Error enabling '{}'", mod_id))?; + } + + writeln!(output, "Done!")?; + + Ok(()) +} + +/// Presents the user with a choice of items and awaits a selection. +fn user_choice<'i, L: Display, I>( + items: &'i [(L, I)], + output: &mut StandardStream, +) -> Result<&'i I> { + for (i, (label, _)) in items.iter().enumerate() { + output.set_color(ColorSpec::new().set_fg(Some(Color::Blue)))?; + write!(output, "[{}]", i)?; + output.reset()?; + writeln!(output, " {}", label)?; + } + + let stdin = io::stdin(); + loop { + write!(output, "Enter a number: ")?; + output.flush()?; + let mut buffer = String::new(); + stdin.read_line(&mut buffer)?; + if let Ok(number) = buffer.trim().parse::<usize>() { + if number < items.len() { + return Ok(&items[number].1); + } + } + } +} + +/// Ask the user whether they want to continue. +/// +/// Returns `Ok(())` if the program should continue, and an error otherwise. +fn ask_continue(output: &mut StandardStream) -> Result<()> { + let stdin = io::stdin(); + loop { + output.set_color(ColorSpec::new().set_fg(Some(Color::Yellow)))?; + write!(output, "Continue? [Y/n] ")?; + output.reset()?; + output.flush()?; + + let mut buffer = String::new(); + stdin.read_line(&mut buffer)?; + if buffer == "\n" || buffer == "Y\n" || buffer == "y\n" { + return Ok(()); + } else if buffer == "N\n" || buffer == "n\n" { + bail!("Cancelled by user"); + } + } +} diff --git a/src/minemod.rs b/src/minemod.rs new file mode 100644 index 0000000..6af50e3 --- /dev/null +++ b/src/minemod.rs @@ -0,0 +1,165 @@ +use std::{ + any::Any, + collections::HashMap, + fmt, fs, + path::{Path, PathBuf}, +}; + +use fs_extra::dir::{self, CopyOptions}; + +use super::{ + error::{Error, Result}, + kvstore, scan, +}; + +/// The type of the ID that is used to identify Minetest mods. +pub type ModId = String; + +/// A minemod is a mod that is saved somewhere on disk. +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub struct MineMod { + path: PathBuf, +} + +impl MineMod { + pub fn open<P: AsRef<Path>>(path: P) -> Result<MineMod> { + MineMod::open_path(path.as_ref()) + } + + fn open_path(path: &Path) -> Result<MineMod> { + let conf = path.join("mod.conf"); + if !conf.is_file() { + return Err(Error::InvalidModDir(path.into())); + } + + Ok(MineMod { path: path.into() }) + } + + fn read_conf(&self) -> Result<HashMap<String, String>> { + let conf = self.path.join("mod.conf"); + kvstore::read(&conf) + } + + /// Read the mod ID. + pub fn mod_id(&self) -> Result<ModId> { + let conf = self.read_conf()?; + conf.get("name") + .map(Into::into) + .ok_or_else(|| Error::InvalidModDir(self.path.clone())) + } + + /// Returns all dependencies of this mod. + pub fn dependencies(&self) -> Result<Vec<ModId>> { + let conf = self.read_conf()?; + static EMPTY: String = String::new(); + let depstr = conf.get("depends").unwrap_or(&EMPTY); + Ok(depstr + .split(',') + .map(str::trim) + .filter(|s| !s.is_empty()) + .map(Into::into) + .collect()) + } + + /// Copies the mod to the given path. + /// + /// Note that the path should not include the mod directory, that will be appended + /// automatically. + /// + /// Returns a new [`MineMod`] object pointing to the copy. + pub fn copy_to<P: AsRef<Path>>(&self, path: P) -> Result<MineMod> { + let mut options = CopyOptions::new(); + options.content_only = true; + let path = path.as_ref().join(self.mod_id()?); + fs::create_dir_all(&path)?; + dir::copy(&self.path, &path, &options)?; + MineMod::open(&path) + } +} + +impl fmt::Display for MineMod { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + write!(f, "{}", self.mod_id().map_err(|_| fmt::Error)?) + } +} + +/// Represents an on-disk modpack. +/// +/// We don't support many modpack operations besides listing the modpack contents. +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub struct Modpack { + path: PathBuf, +} + +impl Modpack { + pub fn open<P: AsRef<Path>>(path: P) -> Result<Modpack> { + Modpack::open_path(path.as_ref()) + } + + fn open_path(path: &Path) -> Result<Modpack> { + let conf = path.join("modpack.conf"); + if !conf.is_file() { + return Err(Error::InvalidModpackDir(path.into())); + } + + Ok(Modpack { path: path.into() }) + } + + fn conf(&self) -> Result<HashMap<String, String>> { + let conf = self.path.join("modpack.conf"); + kvstore::read(&conf) + } + + /// Returns the name of the modpack. + pub fn name(&self) -> Result<String> { + self.conf()? + .get("name") + .map(Into::into) + .ok_or_else(|| Error::InvalidModDir(self.path.clone())) + } + + /// Return all mods contained in this modpack. + pub fn mods(&self) -> Result<Vec<MineMod>> { + let mut mods = vec![]; + for container in scan(&self.path, |p| open_mod_or_pack(p))? { + mods.extend(container.mods()?); + } + Ok(mods) + } +} + +/// A thing that can contain mods. +pub trait ModContainer: Any { + /// Returns the name of the mod container. + fn name(&self) -> Result<String>; + + /// Return all contained mods. + fn mods(&self) -> Result<Vec<MineMod>>; +} + +impl ModContainer for MineMod { + fn name(&self) -> Result<String> { + self.mod_id() + } + + fn mods(&self) -> Result<Vec<MineMod>> { + Ok(vec![self.clone()]) + } +} + +impl ModContainer for Modpack { + fn name(&self) -> Result<String> { + self.name() + } + + fn mods(&self) -> Result<Vec<MineMod>> { + self.mods() + } +} + +/// Attempts to open the given path as either a single mod or a modpack. +pub fn open_mod_or_pack<P: AsRef<Path>>(path: P) -> Result<Box<dyn ModContainer>> { + MineMod::open(path.as_ref()) + .map(|m| Box::new(m) as Box<dyn ModContainer>) + .or_else(|_| Modpack::open(path.as_ref()).map(|p| Box::new(p) as Box<dyn ModContainer>)) +} diff --git a/src/world.rs b/src/world.rs new file mode 100644 index 0000000..42a41a4 --- /dev/null +++ b/src/world.rs @@ -0,0 +1,86 @@ +use std::{ + collections::HashMap, + fmt, + path::{Path, PathBuf}, +}; + +use super::{ + error::{Error, Result}, + kvstore, + minemod::ModId, +}; + +/// Represents an on-disk Minetest world. +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub struct World { + path: PathBuf, +} + +impl World { + pub fn open<P: AsRef<Path>>(path: P) -> Result<World> { + World::open_path(path.as_ref()) + } + + fn open_path(path: &Path) -> Result<World> { + let conf = path.join("world.mt"); + if !conf.is_file() { + return Err(Error::InvalidWorldDir(path.into())); + } + + Ok(World { path: path.into() }) + } + + fn conf(&self) -> Result<HashMap<String, String>> { + let conf = self.path.join("world.mt"); + kvstore::read(&conf) + } + + /// Returns the name of the world. + pub fn world_name(&self) -> Result<String> { + let conf = self.conf()?; + conf.get("world_name") + .ok_or_else(|| Error::InvalidWorldDir(self.path.clone())) + .map(Into::into) + } + + /// Extract the game that this world uses. + pub fn game_id(&self) -> Result<String> { + let conf = self.conf()?; + conf.get("gameid").ok_or(Error::NoGameSet).map(Into::into) + } + + /// Returns all mods that are loaded in this world. + /// + /// This returns mods that are explicitely loaded in the config, but not mods that are loaded + /// through the game. + pub fn mods(&self) -> Result<Vec<ModId>> { + let conf = self.conf()?; + const PREFIX_LEN: usize = "load_mod_".len(); + Ok(conf + .iter() + .filter(|(k, _)| k.starts_with("load_mod_")) + .filter(|(_, v)| *v == "true") + .map(|i| i.0[PREFIX_LEN..].into()) + .collect()) + } + + /// Enable the given mod. + /// + /// Note that this function does not ensure that the mod exists on-disk, nor does it do any + /// dependency checks. It simply adds the right `load_mod`-line to the world configuration + /// file. + pub fn enable_mod(&self, mod_id: &str) -> Result<()> { + let mut conf = self.conf()?; + let key = format!("load_mod_{}", mod_id); + conf.entry(key) + .and_modify(|e| *e = "true".into()) + .or_insert_with(|| "true".into()); + kvstore::write(&conf, &self.path.join("world.mt")) + } +} + +impl fmt::Display for World { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + write!(f, "{}", self.world_name().map_err(|_| fmt::Error)?) + } +} |