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Diffstat (limited to 'make_table.py')
-rw-r--r-- | make_table.py | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/make_table.py b/make_table.py deleted file mode 100644 index 444211d..0000000 --- a/make_table.py +++ /dev/null @@ -1,38 +0,0 @@ -"""This script is used to downlaod the skill palette data. - -The Guild Wars 2 chat links for build templates use a different skill ID than -the API, so skills need to be mapped from their "skill ID" to the corresponding -"palette ID". - -Some game updates may require this mapping to be updated as well, otherwise the -chat link parsing/generating functionality might be broken. - -To use this script, pipe the output to src/skill_palette.json and rebuild -kondou. -""" -import requests -import json -from lxml import html, etree - -data = requests.get("https://wiki.guildwars2.com/wiki/Chat_link_format") -parsed = html.fromstring(data.content) -body = parsed.find(".//table") -iterator = iter(body) -next(iterator) -result = [] -for row in iterator: - if "-" in row[3].text: - continue - # For some reason, some skills have multiple IDs. It is not quite clear - # what they are for, it sometimes seems to be the traited version, and - # sometimes the underwater version. Then again, some of the IDs are also - # invalid API IDs, which makes the whole thing a bit weird. Since we don't - # care about underwater combat at the moment (and so does nobody else in - # GW2) nor about the traited version of skills, we'll just stick with the - # first ID. For rendering it shouldn't matter anyway, as all of them - # usually share the same icon. - ids = row[3].text.strip().split(";") - palette_id = int(row[4].text) - skill_id = int(ids[0]) - result.append((skill_id, palette_id)) -print(json.dumps(result)) |