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authorDaniel Schadt <kingdread@gmx.de>2019-12-08 15:22:06 +0100
committerDaniel Schadt <kingdread@gmx.de>2019-12-08 15:22:06 +0100
commit8a4774e8992f8f2648f07e59a94539e74282a88a (patch)
tree7cb0309264003c68b0f7765c28fd9b6060d41f2d /src
parentdb56b785e8d21bd94bf4fbc914c2ff45769972a7 (diff)
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improve line rendering
This makes it so that instead of always going from the middle of the minor trait, they will now adjust based on where they are going to. This means if the chosen trait is the top one, the line will start a bit further to the top, which makes it better to look at.
Diffstat (limited to 'src')
-rw-r--r--src/render.rs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/render.rs b/src/render.rs
index 8bb14b6..bb38399 100644
--- a/src/render.rs
+++ b/src/render.rs
@@ -184,7 +184,8 @@ impl<'r> Renderer<'r> {
+ (x_slice + self.options.trait_size) / 2
+ self.options.traitline_x_offset;
let end_x = start_x + x_slice - self.options.trait_size;
- let start_y = buffer.height() / 2;
+ let start_y = (buffer.height() - self.options.trait_size) / 2
+ + self.options.trait_size / 4 * (choice as u32);
let y_slice = buffer.height() / 3;
let end_y = y_slice * (choice as u32 - 1) + y_slice / 2;