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author | Daniel Schadt <kingdread@gmx.de> | 2019-12-16 12:56:40 +0100 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2019-12-16 12:56:40 +0100 |
commit | 89c2ac305967ba03ef9b704e621ff0ff886ca308 (patch) | |
tree | 9100c10a4154bfe211c0d72b170d6857ee010fe8 /src | |
parent | 95a7210c3a6bc7a708b6fb8b107156862dcea2cb (diff) | |
download | kondou-89c2ac305967ba03ef9b704e621ff0ff886ca308.tar.gz kondou-89c2ac305967ba03ef9b704e621ff0ff886ca308.tar.bz2 kondou-89c2ac305967ba03ef9b704e621ff0ff886ca308.zip |
also use a mask for major trait images
While it doesn't look as ugly if you have a major trait with a thick
black border, it still looks a bit off, especially since some of them do
come with the proper alpha channel, while others don't.
This fix uses the same mask for all major traits now as well, which
should make them look more uniform and remove the thick black border.
Diffstat (limited to 'src')
-rw-r--r-- | src/major_trait_mask.png | bin | 0 -> 3058 bytes | |||
-rw-r--r-- | src/render.rs | 8 |
2 files changed, 7 insertions, 1 deletions
diff --git a/src/major_trait_mask.png b/src/major_trait_mask.png Binary files differnew file mode 100644 index 0000000..1b9abf2 --- /dev/null +++ b/src/major_trait_mask.png diff --git a/src/render.rs b/src/render.rs index cbfd54f..7b796e1 100644 --- a/src/render.rs +++ b/src/render.rs @@ -119,18 +119,23 @@ pub struct Renderer<'r> { api: &'r mut Api, options: RenderOptions, minor_mask: DynamicImage, + major_mask: DynamicImage, } impl<'r> Renderer<'r> { /// Create a new renderer using the given API. pub fn new(api: &mut Api, options: RenderOptions) -> Renderer<'_> { let minor_mask = image::load_from_memory(include_bytes!("minor_trait_mask.png")) - .expect("Mask image could not be loaded") + .expect("Minor mask image could not be loaded") + .resize(options.trait_size, options.trait_size, CatmullRom); + let major_mask = image::load_from_memory(include_bytes!("major_trait_mask.png")) + .expect("Major mask image could not be loaded") .resize(options.trait_size, options.trait_size, CatmullRom); Renderer { api, options, minor_mask, + major_mask, } } @@ -190,6 +195,7 @@ impl<'r> Renderer<'r> { } else { major_img.to_rgba() }; + let major_img = with_mask(&major_img, &self.major_mask); let y_slice = buffer.height() / TRAITS_PER_TIER; let y_pos = vertical_pos as u32 * y_slice + half(y_slice - major_img.height()); let x_slice = (buffer.width() - self.options.traitline_x_offset) / TOTAL_COLUMN_COUNT; |