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authorDaniel Schadt <kingdread@gmx.de>2019-12-08 03:35:47 +0100
committerDaniel Schadt <kingdread@gmx.de>2019-12-08 03:35:47 +0100
commit11d98ad9fafc79cf6ef92ef1e7659d62e54d4269 (patch)
tree24b979480afb79c4749b93bde7d0493e9ff34664 /src
parent6c2e7963f2dfc2004857d7f1336fb6cf95c3b3b4 (diff)
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center skills in output image
Diffstat (limited to 'src')
-rw-r--r--src/render.rs40
1 files changed, 29 insertions, 11 deletions
diff --git a/src/render.rs b/src/render.rs
index 1b15c1c..126fbea 100644
--- a/src/render.rs
+++ b/src/render.rs
@@ -22,6 +22,13 @@ quick_error! {
}
}
+#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
+pub enum Alignment {
+ Left,
+ Center,
+ Right,
+}
+
#[derive(Debug, Clone)]
pub struct RenderOptions {
skill_size: u32,
@@ -40,6 +47,7 @@ pub struct RenderOptions {
background_color: Rgba<u8>,
render_specialization_names: bool,
skill_offset: u32,
+ skill_alignment: Alignment,
}
impl Default for RenderOptions {
@@ -62,6 +70,7 @@ impl Default for RenderOptions {
background_color: Rgba([0, 0, 0, 0]),
render_specialization_names: true,
skill_offset: 30,
+ skill_alignment: Alignment::Center,
}
}
}
@@ -277,17 +286,17 @@ impl<'r> Renderer<'r> {
self.merge_parts(&images)
}
- fn construct_parts(&mut self, build: &BuildTemplate) -> Result<Vec<RgbaImage>, RenderError> {
- let mut images: Vec<RgbaImage> = Vec::new();
+ fn construct_parts(&mut self, build: &BuildTemplate) -> Result<Vec<(Alignment, RgbaImage)>, RenderError> {
+ let mut images: Vec<(Alignment, RgbaImage)> = Vec::new();
for traitline in build.traitlines().iter().filter(|x| x.is_some()) {
let traitline = traitline.as_ref().unwrap();
if self.options.render_specialization_names {
let header = self.render_specialization_name(&traitline.0)?;
- images.push(header);
+ images.push((Alignment::Left, header));
}
let inner = self.render_traitline(&traitline)?;
- images.push(inner);
+ images.push((Alignment::Left, inner));
}
let needs_space = build.skill_count() > 0 && build.traitline_count() > 0;
@@ -297,25 +306,30 @@ impl<'r> Renderer<'r> {
self.options.skill_offset,
self.options.background_color,
);
- images.push(separator);
+ images.push((Alignment::Left, separator));
}
if build.skill_count() > 0 {
let skills = self.render_skills(build.skills())?;
- images.push(skills);
+ images.push((self.options.skill_alignment, skills));
}
Ok(images)
}
- fn merge_parts(&mut self, images: &[RgbaImage]) -> Result<RgbaImage, RenderError> {
- let width = images.iter().map(RgbaImage::width).max().unwrap();
- let height = images.iter().map(RgbaImage::height).sum();
+ fn merge_parts(&mut self, images: &[(Alignment, RgbaImage)]) -> Result<RgbaImage, RenderError> {
+ let width = images.iter().map(snd).map(RgbaImage::width).max().unwrap();
+ let height = images.iter().map(snd).map(RgbaImage::height).sum();
let mut buffer = ImageBuffer::from_pixel(width, height, self.options.background_color);
let mut pos_y = 0;
- for image in images {
- imageops::overlay(&mut buffer, image, 0, pos_y);
+ for (alignment, image) in images {
+ let pos_x = match alignment {
+ Alignment::Left => 0,
+ Alignment::Center => (width - image.width()) / 2,
+ Alignment::Right => width - image.width(),
+ };
+ imageops::overlay(&mut buffer, image, pos_x, pos_y);
pos_y += image.height();
}
@@ -323,6 +337,10 @@ impl<'r> Renderer<'r> {
}
}
+fn snd<A, B>(input: &(A, B)) -> &B {
+ &input.1
+}
+
fn with_mask<I, J>(input: &I, mask: &J) -> RgbaImage
where
I: GenericImage<Pixel = Rgba<u8>>,