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author | Daniel Schadt <kingdread@gmx.de> | 2019-12-14 01:45:23 +0100 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2019-12-14 01:46:24 +0100 |
commit | 2aef95f62788163b789fae92b5a6546b2413d9e4 (patch) | |
tree | c84f3e41459a12fb8b2c44d56245d5caa3c1b1a5 /Cargo.lock | |
parent | a1722af9a32d10826c142664050d30307defcb89 (diff) | |
download | kondou-2aef95f62788163b789fae92b5a6546b2413d9e4.tar.gz kondou-2aef95f62788163b789fae92b5a6546b2413d9e4.tar.bz2 kondou-2aef95f62788163b789fae92b5a6546b2413d9e4.zip |
correctly render transparent backgrounds
Previously, some areas were "double exposed" to the transparency, making
them a bit darker than the rest.
The solution is to make sure that each part is drawn with the correct
background color, and then only copying pixels instead of blending them
to the final canvas.
Diffstat (limited to 'Cargo.lock')
0 files changed, 0 insertions, 0 deletions