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author | Daniel Schadt <kingdread@gmx.de> | 2019-12-20 18:06:59 +0100 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2019-12-20 18:06:59 +0100 |
commit | a882ff3bd8c7927df029db85a0589e4f3d0fba8a (patch) | |
tree | ebad4bb58e866938fb502d53f162aeb63fac72e2 | |
parent | 9f4a4eaa06f3d0136de9088c0e60a0c077248c91 (diff) | |
download | kondou-a882ff3bd8c7927df029db85a0589e4f3d0fba8a.tar.gz kondou-a882ff3bd8c7927df029db85a0589e4f3d0fba8a.tar.bz2 kondou-a882ff3bd8c7927df029db85a0589e4f3d0fba8a.zip |
add comment about 12 byte padding
-rw-r--r-- | src/bt.rs | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -280,7 +280,10 @@ impl BuildTemplate { } } - // Weird padding, achieved by looking at other chat links. + // 12 more bytes are used to save the order of the skills in the inactive revenant + // utilities (the active ones are saved in the normal skill slots). + // The order is terrestric 1/2/3 and then aquatic 1/2/3, with 2 bytes per skill. + // We don't care about that, so just do whatever. for _ in 0..12 { bytes.push(0); } |