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| author | Daniel Schadt <kingdread@gmx.de> | 2025-12-14 21:52:39 +0100 |
|---|---|---|
| committer | Daniel Schadt <kingdread@gmx.de> | 2025-12-14 21:52:39 +0100 |
| commit | a3b378fd66342ecf9a44f814acf1b18a49a05c42 (patch) | |
| tree | 596738b3e2edb4eb136c223fc82756189f08b3cb /src/ssh:/gitadmin@kingdread.de/hittekaart | |
| parent | 79c600652df850bc8b9f90185d2dc4b39c9599cb (diff) | |
| download | hittekaart-master.tar.gz hittekaart-master.tar.bz2 hittekaart-master.zip | |
In the benchmarks, this gives a quite good speed increase, but in
real-life workloads, the speedup is not as stark (from ~66s to ~61s
here).
What is maybe a neat secondary effect here is that we don't end up with
empty tiles, as we only allocate (in tile_mut) when there is a nonzero
pixel to blit. This decreases the number of saved tiles, especially on
larger zooms.
Diffstat (limited to 'src/ssh:/gitadmin@kingdread.de/hittekaart')
0 files changed, 0 insertions, 0 deletions
