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author | Daniel Schadt <kingdread@gmx.de> | 2023-03-11 19:57:18 +0100 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2023-03-11 19:57:18 +0100 |
commit | fd4f3318db8df3e9f0542535fb7df6d621d07768 (patch) | |
tree | a7266db8f159d3cd7a487bc7eb80f3fcb2dd807d /benches/bench.gpx | |
parent | 4e8ce5bbaf5aa71f7e00e7a131fc6b25e623c992 (diff) | |
download | hittekaart-fd4f3318db8df3e9f0542535fb7df6d621d07768.tar.gz hittekaart-fd4f3318db8df3e9f0542535fb7df6d621d07768.tar.bz2 hittekaart-fd4f3318db8df3e9f0542535fb7df6d621d07768.zip |
first implementation of tile hunter mode
This is a very basic idea, the downside is that you basically cannot
"fix" the tilehunt overlay to a specific zoom level. It might be nice to
get a second renderer that renders the tile hunt for a fixed zoom, and
then adjusts the output tiles accordingly (then it also takes more space
again though).
Diffstat (limited to 'benches/bench.gpx')
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