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author | Daniel Schadt <kingdread@gmx.de> | 2023-01-16 20:58:53 +0100 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2023-01-16 21:01:41 +0100 |
commit | f81eb4882a015ff19cb7209980ca3c7dd33bbae1 (patch) | |
tree | acc2e2bbff10dbd65a316ae6954bf1882aeb1d47 /LICENSE | |
parent | 18f99254e8a044cb1ebd8ea2653e13b67257b67b (diff) | |
download | hittekaart-f81eb4882a015ff19cb7209980ca3c7dd33bbae1.tar.gz hittekaart-f81eb4882a015ff19cb7209980ca3c7dd33bbae1.tar.bz2 hittekaart-f81eb4882a015ff19cb7209980ca3c7dd33bbae1.zip |
use a single thread to write out files
It seems like this does not make the encoding slower, and the main point
is that we might want to support SQLite storage for the tiles, in which
case it might be good to have only one writer. Even with the FS-based
approach, maybe it's good to have a single thread responsible for
writing everything, and not hammer the OS with 16 write requests at
once.
Diffstat (limited to 'LICENSE')
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