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authorDaniel Schadt <kingdread@gmx.de>2023-03-11 19:57:18 +0100
committerDaniel Schadt <kingdread@gmx.de>2023-03-11 19:57:18 +0100
commitfd4f3318db8df3e9f0542535fb7df6d621d07768 (patch)
treea7266db8f159d3cd7a487bc7eb80f3fcb2dd807d /.gitignore
parent4e8ce5bbaf5aa71f7e00e7a131fc6b25e623c992 (diff)
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first implementation of tile hunter mode
This is a very basic idea, the downside is that you basically cannot "fix" the tilehunt overlay to a specific zoom level. It might be nice to get a second renderer that renders the tile hunt for a fixed zoom, and then adjusts the output tiles accordingly (then it also takes more space again though).
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