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author | Daniel Schadt <kingdread@gmx.de> | 2023-01-12 18:21:55 +0100 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2023-01-12 18:21:55 +0100 |
commit | 7c4b47624e9a1e60f9da89ffcd93b6f35af75d79 (patch) | |
tree | f01c0574860a5fe1739d0137f80c3d4db7635530 /tests/assets/Elevation_Jump.gpx.gz | |
parent | dd033571082be3addd3a2fa305fed69d9bb2475d (diff) | |
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fix layer types not being recognized
Since we aliased the field layer_type to layer, we would need to use
type=... to set it. However, it is a bit confusing if we access it as
TileLayerConfig.layer_type, but set it with type=..., therefore let's
just turn on allow_population_by_field_name. This option lets us use
layer_type=... to set the field when initializing the object.
Diffstat (limited to 'tests/assets/Elevation_Jump.gpx.gz')
0 files changed, 0 insertions, 0 deletions