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authorDaniel Schadt <kingdread@gmx.de>2021-11-16 23:44:14 +0100
committerDaniel Schadt <kingdread@gmx.de>2021-11-16 23:44:14 +0100
commitb962896e0d31667162b0a844e3f2186707b641ad (patch)
tree80a51a0b6fcbfddfaef97b0b958769c457f4c8e9 /tests/wvw.rs
parent8e1e84cac23894f40fab49c03c782ad96d535111 (diff)
downloadevtclib-b962896e0d31667162b0a844e3f2186707b641ad.tar.gz
evtclib-b962896e0d31667162b0a844e3f2186707b641ad.tar.bz2
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Add GameMode and Log::game_mode
For a lot of applications, it can be useful to distinguish between logs made in raids, fractals, ... Note that we probably don't want further categorization (as for example done in ezau).
Diffstat (limited to 'tests/wvw.rs')
-rw-r--r--tests/wvw.rs1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/wvw.rs b/tests/wvw.rs
index 5af15c7..6ff35cf 100644
--- a/tests/wvw.rs
+++ b/tests/wvw.rs
@@ -8,4 +8,5 @@ fn test_smoke() {
let log = "./tests/logs/wvw-20211112.zevtc";
let log = evtclib::process_file(log, evtclib::Compression::Zip).unwrap();
assert!(log.is_generic());
+ assert_eq!(log.game_mode(), Some(evtclib::GameMode::WvW));
}