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author | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 15:28:13 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 15:28:13 +0200 |
commit | db8e74092776d499ba1590389411735b6276af78 (patch) | |
tree | 7765fac923f247f88ec40e96aba2e3f8564c1e2d /src/raw/types.rs | |
parent | 7a631f428ce38112157d1c16eaaa2df248c1d46d (diff) | |
download | evtclib-db8e74092776d499ba1590389411735b6276af78.tar.gz evtclib-db8e74092776d499ba1590389411735b6276af78.tar.bz2 evtclib-db8e74092776d499ba1590389411735b6276af78.zip |
fix documentation for CbtStatechange
Diffstat (limited to 'src/raw/types.rs')
-rw-r--r-- | src/raw/types.rs | 46 |
1 files changed, 31 insertions, 15 deletions
diff --git a/src/raw/types.rs b/src/raw/types.rs index abb8a14..3544531 100644 --- a/src/raw/types.rs +++ b/src/raw/types.rs @@ -125,36 +125,52 @@ pub enum CbtStateChange { /// Combat event that will appear once per buff per agent on logging start (zero duration, /// buff==18) BuffInitial, - /// src_agent changed, cast float* p = (float*)&dst_agent, access as x/y/z (float[3]) + /// `src_agent` changed position. + /// + /// * `dst_agent` is a 2-element float array (x, y). + /// * `value` is a single float (z). Position, - /// src_agent changed, cast float* v = (float*)&dst_agent, access as x/y/z (float[3]) + /// `src_agent` changed velocity. + /// + /// * `dst_agent` is a 2-element float array (x, y). + /// * `value` is a single float (z). Velocity, - /// src_agent changed, cast float* f = (float*)&dst_agent, access as x/y (float[2]) + /// `src_agent` changed the direction that they're facing. + /// + /// * `dst_agent` is a 2-element float array (x, y). Facing, - /// src_agent change, dst_agent new team id + /// `src_agent` changed team. + /// + /// * `dst_agent` is the new team id TeamChange, - /// src_agent is an attacktarget, dst_agent is the parent agent (gadget type), value is the current targetable state + /// `src_agent` is an attacktarget, `dst_agent` is the parent agent (gadget type), `value` is the current targetable state AttackTarget, - /// dst_agent is the new target-able state (0 = no, 1 = yes. default yes) + /// `dst_agent` is the new target-able state (0 = no, 1 = yes. default yes) Targetable, - /// src_agent is map id + /// Information about the map that the log was done on. + /// + /// * `src_agent` is map id MapId, /// internal use by arcDPS, won't see anywhere ReplInfo, - /// src_agent is agent with buff, dst_agent is the stackid marked active + /// `src_agent` is agent with buff, `dst_agent` is the stackid marked active StackActive, - /// src_agent is agent with buff, value is the duration to reset to (also marks inactive), - /// pad61- is the stackid + /// `src_agent` is agent with buff, `value` is the duration to reset to (also marks inactive), + /// `pad61-` is the stackid StackReset, - /// src_agent is agent, dst_agent through buff_dmg is 16 byte guid (client form, needs minor rearrange for api form) + /// Information about the guild. + /// + /// * `src_agent` is the agent + /// * `dst_agent` through `buff_dmg` is 16 byte guild id (client form, needs minor rearrange + /// for api form) Guild, - /// is_flanking = probably invuln, is_shields = probably invert, is_offcycle = category, pad61 = stacking type, src_master_instid = max stacks (not in realtime) + /// `is_flanking` = probably invuln, `is_shields` = probably invert, `is_offcycle` = category, `pad61` = stacking type, `src_master_instid` = max stacks (not in realtime) BuffInfo, - /// (float*)&time [9]: type attr1 attr2 param1 param2 param3 trait_src trait_self, is_flanking = !npc, is_shields = !player, is_offcycle = break (not in realtime, one per formula) + /// `(float*)&time [9]`: type attr1 attr2 param1 param2 param3 trait_src trait_self, `is_flanking` = !npc, `is_shields` = !player, `is_offcycle` = break (not in realtime, one per formula) BuffFormula, - /// (float*)&time [9]: recharge range0 range1 tooltiptime (not in realtime) + /// `(float*)&time [9]`: recharge range0 range1 tooltiptime (not in realtime) SkillInfo, - /// src_agent = action, dst_agent = at millisecond (not in realtime, one per timing) + /// `src_agent` = action, `dst_agent` = at millisecond (not in realtime, one per timing) SkillTiming, } |