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author | Daniel Schadt <kingdread@gmx.de> | 2018-04-14 20:03:16 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2018-04-14 20:03:16 +0200 |
commit | 6e7431f0ce600502c335b75c8acfe0cf448b68e6 (patch) | |
tree | 1a91d65b5287d48fd14d4d1530e5cdd13f4e2ad0 /src/raw/types.rs | |
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Initial commit
Diffstat (limited to 'src/raw/types.rs')
-rw-r--r-- | src/raw/types.rs | 289 |
1 files changed, 289 insertions, 0 deletions
diff --git a/src/raw/types.rs b/src/raw/types.rs new file mode 100644 index 0000000..f94c4c2 --- /dev/null +++ b/src/raw/types.rs @@ -0,0 +1,289 @@ +use std::fmt; + +/// The "friend or foe" enum. +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum IFF { + /// Green vs green, red vs red. + Friend, + /// Green vs red. + Foe, + /// Something very wrong happened. + Unknown, + /// Field is not used in this kind of event. + None, +} + +/// Combat result (physical) +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtResult { + /// Good physical hit + Normal, + /// Physical hit was a critical hit + Crit, + /// Physical hit was a glance + Glance, + /// Physical hit was blocked (e.g. Shelter) + Block, + /// Physical hit was evaded (e.g. dodge) + Evade, + /// Physical hit interrupted something + Interrupt, + /// Physical hit was absorbed (e.g. invulnerability) + Absorb, + /// Physical hit missed + Blind, + /// Physical hit was the killing blow + KillingBlow, + /// Field is not used in this kind of event. + None, +} + +/// Combat activation +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtActivation { + /// Field is not used in this kind of event. + None, + /// Activation without quickness + Normal, + /// Activation with quickness + Quickness, + /// Cancel with reaching channel time + CancelFire, + /// Cancel without reaching channel time + CancelCancel, + /// Animation completed fully + Reset, +} + +/// Combat state change +/// +/// The referenced fields are of the [`CbtEvent`](struct.CbtEvent.html) +/// struct. +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtStateChange { + /// Field is not used in this kind of event. + None, + /// `src_agent` entered combat. + /// + /// * `dst_agent` specifies the agent's subgroup. + EnterCombat, + /// `src_agent` left combat. + ExitCombat, + /// `src_agent` is now alive. + ChangeUp, + /// `src_agent` is now dead. + ChangeDead, + /// `src_agent` is now downed. + ChangeDown, + /// `src_agent` is now in game tracking range. + Spawn, + /// `src_agent` is no longer being tracked. + Despawn, + /// `src_agent` has reached a health marker. + /// + /// * `dst_agent` will be set to the new health percentage, multiplied by + /// 10000. + HealthUpdate, + /// Log start. + /// + /// * `value` is the server unix timestamp. + /// * `buff_dmg` is the local unix timestamp. + /// * `src_agent` is set to `0x637261` (arcdps id) + LogStart, + /// Log end. + /// + /// * `value` is the server unix timestamp. + /// * `buff_dmg` is the local unix timestamp. + /// * `src_agent` is set to `0x637261` (arcdps id) + LogEnd, + /// `src_agent` swapped the weapon set. + /// + /// * `dst_agent` is the current set id (0/1 for water sets, 4/5 for land + /// sets) + WeapSwap, + /// `src_agent` has had it's maximum health changed. + /// + /// * `dst_agent` is the new maximum health. + MaxHealthUpdate, + /// `src_agent` is the agent of the recording player. + PointOfView, + /// `src_agent` is the text language. + Language, + /// `src_agent` is the game build. + GwBuild, + /// `src_agent` is the server shard id. + ShardId, + /// Represents the reward (wiggly box) + /// + /// * `src_agent` is self + /// * `dst_agent` is reward id. + /// * `value` is reward type. + Reward, +} + +/// Combat buff remove type +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtBuffRemove { + /// Field is not used in this kind of event. + None, + /// All stacks removed. + All, + /// Single stack removed. + /// + /// Disabled on server trigger, will happen for each stack on cleanse. + Single, + /// Autoremoved by OOC or allstack. + /// + /// (Ignore for strip/cleanse calc, use for in/out volume)- + Manual, +} + +/// Custom skill ids +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtCustomSkill { + /// Not custom but important and unnamed. + Resurrect = 1066, + /// Personal healing only. + Bandage = 1175, + /// Will occur in is_activation==normal event. + Dodge = 65001, +} + +/// Language +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum Language { + /// English. + Eng = 0, + /// French. + Fre = 2, + /// German. + Gem = 3, + /// Spanish. + Spa = 4, +} + +/// A combat event. +#[repr(C)] +#[derive(Clone, Debug, PartialEq, Eq)] +pub struct CbtEvent { + /// System time since Windows was started, in milliseconds. + pub time: u64, + /// Unique identifier of the source agent. + pub src_agent: u64, + /// Unique identifier of the destination agent. + pub dst_agent: u64, + /// Event-specific value. + pub value: i32, + /// Estimated buff damage. Zero on application event. + pub buff_dmg: i32, + /// Estimated overwritten stack duration for buff application. + pub overstack_value: u16, + /// Skill id. + pub skillid: u16, + /// Agent map instance id. + pub src_instid: u16, + /// Agent map instance id. + pub dst_instid: u16, + /// Master source agent map instance id if source is a minion/pet. + pub src_master_instid: u16, + pub iff: IFF, + /// Buff application, removal or damage event. + pub buff: u8, + pub result: CbtResult, + pub is_activation: CbtActivation, + pub is_buffremove: CbtBuffRemove, + /// Source agent health was over 90%. + pub is_ninety: bool, + /// Target agent health was under 90%. + pub is_fifty: bool, + /// Source agent was moving. + pub is_moving: bool, + pub is_statechange: CbtStateChange, + /// Target agent was not facing source. + pub is_flanking: bool, + /// All or part damage was vs. barrier/shield. + pub is_shields: bool, +} + +/// An agent. +#[repr(C)] +#[derive(Clone)] +pub struct Agent { + /// Agent id. + pub addr: u64, + /// Agent profession id. + pub prof: u32, + /// Agent elite specialisation. + pub is_elite: u32, + /// Toughnes. + pub toughness: i16, + /// Concentration. + pub concentration: i16, + /// Healing. + pub healing: i16, + /// Condition + pub condition: i16, + /// Name/Account combo field. + pub name: [u8; 64], +} + +impl fmt::Debug for Agent { + fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { + write!( + f, + "Agent {{ addr: {}, \ + prof: {}, is_elite: {}, toughness: {}, concentration: {}, \ + healing: {}, condition: {}, name: {} }}", + self.addr, + self.prof, + self.is_elite, + self.toughness, + self.concentration, + self.healing, + self.condition, + String::from_utf8_lossy(&self.name) + ) + } +} + +/// A skill. +#[repr(C)] +#[derive(Clone)] +pub struct Skill { + /// Skill id. + pub id: i32, + /// Skill name. + pub name: [u8; 64], +} + +impl Skill { + /// Return the name of the skill as a `String`. + /// + /// Returns `None` if the name is not valid UTF-8. + pub fn name_string(&self) -> Option<String> { + let bytes = self.name + .iter() + .cloned() + .take_while(|b| *b != 0) + .collect::<Vec<_>>(); + String::from_utf8(bytes).ok() + } +} + +impl fmt::Debug for Skill { + fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { + write!( + f, + "Skill {{ id: {}, name: {:?} }}", + self.id, + self.name_string() + ) + } +} |