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author | Daniel Schadt <kingdread@gmx.de> | 2020-09-23 14:33:03 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-09-23 14:33:03 +0200 |
commit | de0601a5a4fd6f0e7aa3a357fc5c6926d8bfca4b (patch) | |
tree | ddc6cf3ae7e3d9e5fafebb4d448adc0b1b2e4f67 /src/analyzers/fractals.rs | |
parent | ca28033b8f0f34e5ded8c2b47a524a52782de3c1 (diff) | |
download | evtclib-de0601a5a4fd6f0e7aa3a357fc5c6926d8bfca4b.tar.gz evtclib-de0601a5a4fd6f0e7aa3a357fc5c6926d8bfca4b.tar.bz2 evtclib-de0601a5a4fd6f0e7aa3a357fc5c6926d8bfca4b.zip |
add Sunqua Peak/Ai ID and analyzer logic
Diffstat (limited to 'src/analyzers/fractals.rs')
-rw-r--r-- | src/analyzers/fractals.rs | 105 |
1 files changed, 103 insertions, 2 deletions
diff --git a/src/analyzers/fractals.rs b/src/analyzers/fractals.rs index 69a908a..637096a 100644 --- a/src/analyzers/fractals.rs +++ b/src/analyzers/fractals.rs @@ -1,16 +1,117 @@ //! Analyzers for (challenge mote) fractal encounters. use crate::{ analyzers::{helpers, Analyzer, Outcome}, - Log, + Boss, EventKind, Log, }; +/// The ID of the invulnerability buff that Ai gets when she has been defeated. +pub const AI_INVULNERABILITY_ID: u32 = 895; +/// The ID of the skill with which we determine when Ai has phased. +pub const AI_PHASE_SKILL: u32 = 53_569; +/// The ID of the skill with which we determine Ai has the dark phase fight. +pub const AI_HAS_DARK_MODE_SKILL: u32 = 61_356; + +/// Gets the timestamp when the second phase of Ai starts. +/// +/// If the log is missing dark phase, `None` is returned. +/// +/// If the whole log is in dark phase, `Some(0)` is returned. +fn get_dark_phase_start(log: &Log) -> Option<u64> { + // Determine if we even have a dark phase. + if !log.events().iter().any(|event| { + if let EventKind::SkillUse { skill_id, .. } = event.kind() { + *skill_id == AI_HAS_DARK_MODE_SKILL + } else { + false + } + }) { + return None; + }; + + // If we are here, either the whole log is in dark mode, or we phased. + let mut dark_phase_start = None; + for event in log.events() { + if let EventKind::SkillUse { skill_id, .. } = event.kind() { + if *skill_id == AI_PHASE_SKILL { + dark_phase_start = Some(event.time()); + } + } + } + + dark_phase_start.or(Some(0)) +} + +/// Analyzer for the fight of 100 CM, Ai, Keeper of the Peak. +/// +/// This fight is special in that it consists of two phases, and the bosses each count as "success" +/// when they reach 1% health, i.e. they don't die. +#[derive(Debug, Clone, Copy)] +pub struct Ai<'log> { + log: &'log Log, +} + +impl<'log> Ai<'log> { + /// Create a new [`Ai`] analyzer for the given log. + /// + /// **Do not** use this method unless you know what you are doing. Instead, rely on + /// [`Log::analyzer`]! + pub fn new(log: &'log Log) -> Self { + Ai { log } + } +} + +impl<'log> Analyzer for Ai<'log> { + fn log(&self) -> &Log { + self.log + } + + fn is_cm(&self) -> bool { + // We assume that every Ai log is from CM, like the other fractal logs. + true + } + + fn outcome(&self) -> Option<Outcome> { + let dark_phase_start = get_dark_phase_start(self.log); + if dark_phase_start.is_none() { + return Some(Outcome::Failure); + } + + let dark_phase_start = dark_phase_start.unwrap(); + + for event in self.log.events() { + // Make sure we only count the invulnerability in dark phase + if event.time() < dark_phase_start { + continue; + } + if let EventKind::BuffApplication { + buff_id, + destination_agent_addr, + .. + } = event.kind() + { + let agent = self + .log + .agent_by_addr(*destination_agent_addr) + .and_then(|a| a.as_character()); + if let Some(c) = agent { + if c.id() == Boss::Ai as u16 && *buff_id == AI_INVULNERABILITY_ID { + return Some(Outcome::Success); + } + } + } + } + + Some(Outcome::Failure) + } +} + /// Health threshold for Skorvald to be detected as Challenge Mote. pub const SKORVALD_CM_HEALTH: u64 = 5_551_340; /// Character IDs for the anomalies in Skorvald's Challenge Mote. pub static SKORVALD_CM_ANOMALY_IDS: &[u16] = &[17_599, 17_673, 17_770, 17_851]; -/// Analyzer for the first boss of 100 CM, Skorvald. +/// Analyzer for the first boss of 99 CM, Skorvald. /// /// The CM was detected by the boss's health, which was higher in the challenge mote. /// |