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authorDaniel Schadt <kingdread@gmx.de>2021-11-16 23:44:14 +0100
committerDaniel Schadt <kingdread@gmx.de>2021-11-16 23:44:14 +0100
commitb962896e0d31667162b0a844e3f2186707b641ad (patch)
tree80a51a0b6fcbfddfaef97b0b958769c457f4c8e9 /CHANGELOG.md
parent8e1e84cac23894f40fab49c03c782ad96d535111 (diff)
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Add GameMode and Log::game_mode
For a lot of applications, it can be useful to distinguish between logs made in raids, fractals, ... Note that we probably don't want further categorization (as for example done in ezau).
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@@ -13,6 +13,7 @@ All notable changes to this project will be documented in this file.
- `Encounter::EaterOfSouls` (`Boss::EaterOfSouls`)
- `Encounter::StatueOfDarkness` (`Boss::EyeOfJudgment` and `Boss::EyeOfFate`)
- `Log::is_generic` to check whether a log is generic (WvW)
+- `GameMode` and the `Log::game_mode` method
- `FromRawEventError::UnknownLanguage` has been added to deal with an invalid
language byte.