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authorDaniel Schadt <kingdread@gmx.de>2020-09-28 13:32:36 +0200
committerDaniel Schadt <kingdread@gmx.de>2020-09-28 13:32:36 +0200
commit84fcd5692540940550daf9423d09de77cd18e803 (patch)
tree36c609c549ed8f89543d0b6993f8b52f404ca780
parentba10db6e8120fe9315bf0dec99e9dee188b8332c (diff)
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add Log::gadgets
-rw-r--r--CHANGELOG.md1
-rw-r--r--src/lib.rs5
2 files changed, 6 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index c6820d9..bd8dd85 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -7,6 +7,7 @@ All notable changes to this project will be documented in this file.
- `Boss::Ai` to represent Ai, Keeper of the Peak in the Sunqua Peak fractal.
- `analyzers::fractal::Ai` with logic to determine CM and outcome of the
Sunqua Peak CM fight.
+- `Log::gadgets` to retrieve all gadget agents.
### Changed
- `gamedata::Boss` has been split in `gamedata::Boss` and `gamedata::Encounter`
diff --git a/src/lib.rs b/src/lib.rs
index ecdc876..cbfaf2e 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -743,6 +743,11 @@ impl Log {
self.agents.iter().filter_map(|a| a.as_character())
}
+ /// Return an iterator over all agents that are gadgets.
+ pub fn gadgets(&self) -> impl Iterator<Item = &Agent<Gadget>> {
+ self.agents.iter().filter_map(|a| a.as_gadget())
+ }
+
/// Return the boss agent.
///
/// Be careful with encounters that have multiple boss agents, such as Trio