From 84fcd5692540940550daf9423d09de77cd18e803 Mon Sep 17 00:00:00 2001 From: Daniel Schadt Date: Mon, 28 Sep 2020 13:32:36 +0200 Subject: add Log::gadgets --- CHANGELOG.md | 1 + src/lib.rs | 5 +++++ 2 files changed, 6 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index c6820d9..bd8dd85 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,7 @@ All notable changes to this project will be documented in this file. - `Boss::Ai` to represent Ai, Keeper of the Peak in the Sunqua Peak fractal. - `analyzers::fractal::Ai` with logic to determine CM and outcome of the Sunqua Peak CM fight. +- `Log::gadgets` to retrieve all gadget agents. ### Changed - `gamedata::Boss` has been split in `gamedata::Boss` and `gamedata::Encounter` diff --git a/src/lib.rs b/src/lib.rs index ecdc876..cbfaf2e 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -743,6 +743,11 @@ impl Log { self.agents.iter().filter_map(|a| a.as_character()) } + /// Return an iterator over all agents that are gadgets. + pub fn gadgets(&self) -> impl Iterator> { + self.agents.iter().filter_map(|a| a.as_gadget()) + } + /// Return the boss agent. /// /// Be careful with encounters that have multiple boss agents, such as Trio -- cgit v1.2.3