From 9537ffb07dd80c408ae475308e748ad1831d6462 Mon Sep 17 00:00:00 2001 From: Daniel Date: Mon, 4 May 2020 15:00:01 +0200 Subject: replace Player::profession with PlayerClass enum Away with stringly typed stuff, we now have a proper way to save the profession of a player without relying on a string. Theoretically, that is better for memory consumption, as we now save only the identifier and use fmt::Display and static strings, but that was not the main reason for this change. The main reason is that now we can programatically work with the profession and elite spec, so that we can (for example) implement a filter to filter players based on their class. The word "class" has been chosen because it is a common synonym for the profession/elite, and because this is neither a profession nor the elite - it's a combination of both. --- src/main.rs | 51 ++++++--------------------------------------------- 1 file changed, 6 insertions(+), 45 deletions(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index 625e869..d9f0817 100644 --- a/src/main.rs +++ b/src/main.rs @@ -17,7 +17,7 @@ use structopt::StructOpt; use walkdir::{DirEntry, WalkDir}; use evtclib::raw::parser::PartialEvtc; -use evtclib::{EliteSpec, EventKind, Log, Profession}; +use evtclib::{EventKind, Log}; mod fexpr; mod filters; @@ -26,6 +26,8 @@ mod guilds; mod logger; mod output; mod paths; +mod playerclass; +use playerclass::PlayerClass; /// Application name, as it should be used in configuration directory paths. const APP_NAME: &str = "raidgrep"; @@ -145,8 +147,8 @@ pub struct Player { account_name: String, /// Character name of the player. character_name: String, - /// Profession (or elite specialization) as english name. - profession: String, + /// Profession or elite specialization. + profession: PlayerClass, /// Subsquad that the player was in. subgroup: u8, /// Guild ID, ready for API consumption. @@ -478,7 +480,7 @@ fn extract_info(entry: &DirEntry, log: &Log) -> LogResult { .map(|p| Player { account_name: p.account_name().to_owned(), character_name: p.character_name().to_owned(), - profession: get_profession_name(p.profession(), p.elite()).into(), + profession: (p.profession(), p.elite()).into(), subgroup: p.subgroup(), guild_id: guild_ids.get(&p.addr()).cloned(), }) @@ -570,44 +572,3 @@ fn get_encounter_name(log: &Log) -> Option<&'static str> { Boss::WhisperOfJormag => "Whisper of Jormag", }) } - -/// Get the (english) name for the given profession/elite specialization. -fn get_profession_name(profession: Profession, elite: Option) -> &'static str { - use EliteSpec::*; - use Profession::*; - - if let Some(elite) = elite { - match elite { - Dragonhunter => "Dragonhunter", - Firebrand => "Firebrand", - Berserker => "Berserker", - Spellbreaker => "Spellbreaker", - Herald => "Herald", - Renegade => "Renegade", - Scrapper => "Scrapper", - Holosmith => "Holosmith", - Druid => "Druid", - Soulbeast => "Soulbeast", - Daredevil => "Daredevil", - Deadeye => "Deadeye", - Tempest => "Tempest", - Weaver => "Weaver", - Chronomancer => "Chronomancer", - Mirage => "Mirage", - Reaper => "Reaper", - Scourge => "Scourge", - } - } else { - match profession { - Guardian => "Guardian", - Warrior => "Warrior", - Revenant => "Revenant", - Engineer => "Engineer", - Ranger => "Ranger", - Thief => "Thief", - Elementalist => "Elementalist", - Mesmer => "Mesmer", - Necromancer => "Necromancer", - } - } -} -- cgit v1.2.3