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2020-04-15new filter pipelineDaniel
This is the groundwork for introducing more complex filter queries like `find` has. Filters can be arbitrarily combined with and/or/not and support an "early filter" mode. So far, the filters have been translated pretty mechanically to match the current command line arguments, so now new syntax has been introduced. The NameFilter is not yet in its final version. The goal is to support something like PlayerAll/PlayerExists and have a PlayerFilter that works on single players instead of the complete log, but that might introduce some code duplication as we then need a PlayerFilterAnd, PlayerFilterOr, ... Some digging has to be done into whether we can reduce that duplication without devolving into madness or resorting to macros. Maybe some type-level generic hackery could be done? Maybe an enum instead of dynamic traits should be used, at least for the base functions?
2020-04-06implement guild display & filtering optionsDaniel
Filtering based on guilds is slow, as it will have to retrieve every guild name from the GW2 API, and it has to parse every log file instead of bailing early. Therefore, guilds are not searched by default, and have to be explicitely turned on with --guilds. In addition, this means that raidgrep will now need network access when --guilds is passed, which was not the case before.
2020-04-04add new bosses (wing 7 & strikes)Daniel
2019-05-31add option to filter based on bossDaniel
2019-05-18add support for weekday filteringDaniel
2019-02-16introduce CommaSeparatedListDaniel
This gives a common interface for command line flags which take multiple values, possibly with negation. This might come in useful if we add filtering by boss, e.g. "--boss !deimos" to ignore all deimos logs.