Age | Commit message (Collapse) | Author |
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This is the groundwork for introducing more complex filter queries like
`find` has. Filters can be arbitrarily combined with and/or/not and
support an "early filter" mode.
So far, the filters have been translated pretty mechanically to match
the current command line arguments, so now new syntax has been
introduced.
The NameFilter is not yet in its final version. The goal is to support
something like PlayerAll/PlayerExists and have a PlayerFilter that works
on single players instead of the complete log, but that might introduce
some code duplication as we then need a PlayerFilterAnd, PlayerFilterOr,
...
Some digging has to be done into whether we can reduce that duplication
without devolving into madness or resorting to macros. Maybe some
type-level generic hackery could be done? Maybe an enum instead of
dynamic traits should be used, at least for the base functions?
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Filtering based on guilds is slow, as it will have to retrieve every
guild name from the GW2 API, and it has to parse every log file instead
of bailing early.
Therefore, guilds are not searched by default, and have to be
explicitely turned on with --guilds.
In addition, this means that raidgrep will now need network access when
--guilds is passed, which was not the case before.
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This gives a common interface for command line flags which take multiple
values, possibly with negation.
This might come in useful if we add filtering by boss, e.g. "--boss
!deimos" to ignore all deimos logs.
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