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2020-04-29bump version to 1.0.2v1.0.2Daniel
2020-04-26bump version to 1.0.1v1.0.1Daniel
2020-04-26build release with ltoDaniel
This does increase the build times, but it makes sure the binaries are a bit smaller (especially a gain for the Windows binary). In addition, it removes librt, which is unneeded and gave warnings in namcap.
2020-04-26remove license-fileDaniel
We already have license set, so no need for license-file.
2020-04-26more package metadataDaniel
2020-04-26add itertools dependencyDaniel
2020-04-21use readline/rustyline instead of stdin.read_lineDaniel
This gives us a history, nicer editing capabilities and the possibility to add completion in the future.
2020-04-18first version of the new filter pipelineDaniel
2020-04-17add missing num-derive dependencyDaniel
2020-04-09use log crate instead of own debug! macroDaniel
This also does away with the scary unsafe{} blocks just to set/get the DEBUG flag.
2020-04-06implement guild display & filtering optionsDaniel
Filtering based on guilds is slow, as it will have to retrieve every guild name from the GW2 API, and it has to parse every log file instead of bailing early. Therefore, guilds are not searched by default, and have to be explicitely turned on with --guilds. In addition, this means that raidgrep will now need network access when --guilds is passed, which was not the case before.
2020-04-04update dependenciesDaniel
2019-05-24lazily parse log eventsDaniel
A lot of time is spent parsing the actual log events, especially when they are zipped, as they have to be decompressed first. This results in huge run-time hits, especially for files where we could determine very early if we actually need it. For example, player names are saved in the header, which can be examined very quickly. If we can determine at that stage that a log file will not appear in the result set, we don't need to parse all the log events. This patch relies on the partial parsing support of evtclib to do exactly that. It parses only the header with the player names, and only if there's a match, it will proceed to parse the events and do more filtering. In the future, we can extend this even more, for example we can also check the boss ID that way, since we can also access that in the header. On the downside, we now have the zip handling logic replicated in raidgrep, as we want a "common" interface to extract the actual data stream. But this logic could be pushed back to evtclib after polishing it a bit. There are some problems with Rust's borrow checking though, which is why it looks a bit convoluted.
2018-10-15add time based filteringDaniel
This accepts timestamps in the following formats: * Human-readable, like "15d", taken relative to the current time. * rfc3339-like "2018-03-14 13:13:00" More formats might be added in the future.
2018-10-15properly use encounter ID to get the nameDaniel
The previous method was nice because it "just worked" for most of the bosses, but with the introduction of W6 shenanigans (CA being a gadget, and Largos Twins being two bosses), the method was a bit unreliable. Now, the encounter ID that is saved by ArcDPS is used, and a predefined list of encounter names is consulted, which makes this work better for most bosses and allows us to change the name when appropriate (Nightmare Oratuss -> Siax)
2018-09-14add evtclib as submoduleDaniel
2018-09-14add license (GPL-3)Daniel
2018-09-07parallelize log searchingDaniel
2018-09-06initial commitDaniel