Age | Commit message (Collapse) | Author |
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This gives us the End of Dragons content!
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This requires evtclib 0.6.1, which is why the dependencies have been
updated.
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Now that evtclib has been released with the features we need, we can
upgrade and do away with the git dependency.
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-gamemode is a more general version of -raid/-fractal/...
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We already print out errors in the caller, no need to have this
duplicated error handling here.
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Some of these unwraps are fine to stay, mostly those that deal with
locks - in this case, crashing the program if something goes wrong is
probably fine.
However, we also had a lot of other places where we panic'd on errors,
even though we really shouldn't have. For example, an invalid zip file
would bring down the whole scanner. In this case, we now use proper
Result<>s and we log the error.
Some places stay with unwrap() for now, mainly the code that is rare and
obvious when it goes wrong - such as an overflow in input values. It
could be made nicer, but it is not a priority for now.
Some unwraps() have been changed to expect() to signal why they
shouldn't fail.
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Only minor changes are needed.
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There's a good chance that this will be evtclib 0.5, so we want to adapt
our API usage (mainly replacing evtclib::Boss with evtclib::Encounter).
The naming is a bit all over the place now, as we sometimes refer to
bosses and sometimes to encounters, but I hope to make a sensible
decision at *some point* about what we're actually doing here.
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This is better than re-implementing these functions, especially for the
fight outcome as it is more accurate.
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It makes sense to unify this implementation to avoid code duplication
and bugs that might be hidden. -after and -before can stay for now, as
shortcuts for -time < and -time >, the same way we have other shortcuts
as well.
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This allows things like "2m 50s" but also "5m".
humantime would allow even more, but we need a regular expression to
catch them for lalrpop, so for now this are the only two supported
formats (together with "50s"). Considering the usual time of fights in
GW2, I doubt we'll need anything bigger than minutes.
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Since we have this information now anyway, might as well include it.
We're using humantime here, as that produces the expected "xxm yys zzms"
output. The conversion shouldn't fail (the unwrap), as we should never
encounter negative fight durations.
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It seems a bit iffy to use the local timestamp to compute the fight
duration:
First of all, the event timestamps have higher precision, being counted
in milliseconds rather than seconds.
Second, it is more reliable, as we always have a first and a last event,
whereas the LogStart and LogEnd may not exist.
Third, we may want to change how this value is calculated in the future
anyway, as some bosses have a bit of a pre-log before the fight actually
starts (arcdps starts the log when you get into combat, which might be
before the boss actually spawns, like on Ensolyss).
In either case, this function is probably a strong contender for being
implemented properly in evtclib.
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