Age | Commit message (Collapse) | Author |
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A lot of time is spent parsing the actual log events, especially when
they are zipped, as they have to be decompressed first. This results in
huge run-time hits, especially for files where we could determine very
early if we actually need it.
For example, player names are saved in the header, which can be examined
very quickly. If we can determine at that stage that a log file will not
appear in the result set, we don't need to parse all the log events.
This patch relies on the partial parsing support of evtclib to do
exactly that. It parses only the header with the player names, and only
if there's a match, it will proceed to parse the events and do more
filtering.
In the future, we can extend this even more, for example we can also
check the boss ID that way, since we can also access that in the header.
On the downside, we now have the zip handling logic replicated in
raidgrep, as we want a "common" interface to extract the actual data
stream. But this logic could be pushed back to evtclib after polishing
it a bit. There are some problems with Rust's borrow checking though,
which is why it looks a bit convoluted.
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This gives a common interface for command line flags which take multiple
values, possibly with negation.
This might come in useful if we add filtering by boss, e.g. "--boss
!deimos" to ignore all deimos logs.
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This accepts timestamps in the following formats:
* Human-readable, like "15d", taken relative to the current time.
* rfc3339-like "2018-03-14 13:13:00"
More formats might be added in the future.
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The previous method was nice because it "just worked" for most of the
bosses, but with the introduction of W6 shenanigans (CA being a gadget,
and Largos Twins being two bosses), the method was a bit unreliable.
Now, the encounter ID that is saved by ArcDPS is used, and a predefined
list of encounter names is consulted, which makes this work better for
most bosses and allows us to change the name when appropriate
(Nightmare Oratuss -> Siax)
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The way the parallel iterator splits the items, we get results from
different bosses intermixed. The expected way to do it would be to
search all logs related to a single boss first, before moving on, which
is not what rayon did. Additionally, it forced us to collect the list of
files into a vector first, before we could start the actual search.
Using the scoped pool directly solves both of these problems, but the
error handling suffered a bit, as we now use unwrap instead of returning
a Result from the closure. But since we handle individual items, and
might not want to stop just because a single item was faulty, this
behaviour might be better.
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