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<title>raidgrep/src, branch v1.3.0</title>
<subtitle>Guild Wars 2/arcdps evtc log searching tool</subtitle>
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<entry>
<title>use Analyzer/span from evtclib</title>
<updated>2020-07-24T14:31:25+00:00</updated>
<author>
<name>Daniel</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-24T14:22:31+00:00</published>
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This is better than re-implementing these functions, especially for the
fight outcome as it is more accurate.
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This is better than re-implementing these functions, especially for the
fight outcome as it is more accurate.
</pre>
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</content>
</entry>
<entry>
<title>implement sorting based on duration</title>
<updated>2020-06-26T15:00:58+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-26T15:00:58+00:00</published>
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<entry>
<title>fix formatting</title>
<updated>2020-06-26T14:47:15+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-26T14:47:15+00:00</published>
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<entry>
<title>fix up doc comments and tests</title>
<updated>2020-06-12T14:04:17+00:00</updated>
<author>
<name>Daniel</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-12T14:04:17+00:00</published>
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<entry>
<title>implement -after/-before in terms of -time</title>
<updated>2020-06-12T13:55:19+00:00</updated>
<author>
<name>Daniel</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-12T13:55:19+00:00</published>
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<id>4a3e7137334601828f56a3ee614f01d84bada4ce</id>
<content type='text'>
It makes sense to unify this implementation to avoid code duplication
and bugs that might be hidden. -after and -before can stay for now, as
shortcuts for -time &lt; and -time &gt;, the same way we have other shortcuts
as well.
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It makes sense to unify this implementation to avoid code duplication
and bugs that might be hidden. -after and -before can stay for now, as
shortcuts for -time &lt; and -time &gt;, the same way we have other shortcuts
as well.
</pre>
</div>
</content>
</entry>
<entry>
<title>add a count(player) to count all players</title>
<updated>2020-06-12T13:36:19+00:00</updated>
<author>
<name>Daniel</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-12T13:36:19+00:00</published>
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<entry>
<title>report invalid filters that are valid regexes</title>
<updated>2020-06-12T12:25:17+00:00</updated>
<author>
<name>Daniel</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-12T12:25:17+00:00</published>
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<entry>
<title>add a comment about the trait aliases</title>
<updated>2020-06-12T11:44:19+00:00</updated>
<author>
<name>Daniel</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-12T11:44:19+00:00</published>
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<entry>
<title>implement count(player: ...) construct</title>
<updated>2020-06-12T11:21:35+00:00</updated>
<author>
<name>Daniel</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-12T11:21:35+00:00</published>
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<entry>
<title>allow durations with minutes as well</title>
<updated>2020-06-12T11:03:44+00:00</updated>
<author>
<name>Daniel</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-06-12T11:03:44+00:00</published>
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<content type='text'>
This allows things like "2m 50s" but also "5m".

humantime would allow even more, but we need a regular expression to
catch them for lalrpop, so for now this are the only two supported
formats (together with "50s"). Considering the usual time of fights in
GW2, I doubt we'll need anything bigger than minutes.
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This allows things like "2m 50s" but also "5m".

humantime would allow even more, but we need a regular expression to
catch them for lalrpop, so for now this are the only two supported
formats (together with "50s"). Considering the usual time of fights in
GW2, I doubt we'll need anything bigger than minutes.
</pre>
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