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authorJoe Dallago <jd.dallago@gmail.com>2011-03-24 23:38:27 -0500
committerJoe Dallago <jd.dallago@gmail.com>2011-03-24 23:38:27 -0500
commit758464303c00de745672d6c3e27566e3bc52859e (patch)
tree5d369776bfcc601734a20dfb976ed0852b8610a1 /docs/narr/assets.rst
parent95e799d074de2e81914d513b4c331df1e738c00e (diff)
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It was decided that pyramid would undergo a terminology change.
'Paster templates' will now be refered to as 'scaffolds,' while 'rendered templates' will remain as 'templates.' I have changed the docs to reflect this change in terminology.
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1 files changed, 1 insertions, 1 deletions
diff --git a/docs/narr/assets.rst b/docs/narr/assets.rst
index 74fa7723e..bbb673ecc 100644
--- a/docs/narr/assets.rst
+++ b/docs/narr/assets.rst
@@ -28,7 +28,7 @@ asset:
The use of assets is quite common in most web development projects. For
example, when you create a :app:`Pyramid` application using one of the
-available "paster" templates, as described in :ref:`creating_a_project`, the
+available scaffolds, as described in :ref:`creating_a_project`, the
directory representing the application contains a Python :term:`package`.
Within that Python package, there are directories full of files which are
static assets. For example, there's a ``static`` directory which contains