From 7e4948dbc02909346df0e0ddeefd665639bb5dc4 Mon Sep 17 00:00:00 2001
From: Daniel Schadt <kingdread@gmx.de>
Date: Mon, 1 Jul 2019 13:05:16 +0200
Subject: add personal closing words

---
 blocking/blocking.tex | 38 +++++++++++++++++++++++++++++++++++---
 1 file changed, 35 insertions(+), 3 deletions(-)

(limited to 'blocking/blocking.tex')

diff --git a/blocking/blocking.tex b/blocking/blocking.tex
index 336a4a2..5ba22f5 100644
--- a/blocking/blocking.tex
+++ b/blocking/blocking.tex
@@ -15,9 +15,6 @@
 \@ifpackageloaded{tex4ht}
   {\let\iftexforht\iftrue}
   {\let\iftexforht\iffalse}
-\makeatother
-
-\makeatletter
 \@ifpackageloaded{tex4ht}
   {\let\iftexforhtTF\@firstoftwo}
   {\let\iftexforhtTF\@secondoftwo}
@@ -658,4 +655,39 @@ If you don't do that, the other blocker might have trouble adjusting.
 For example, Chronomancers needs to know if they need to recharge their \uskill{Distortion} or not.
 
 
+\section{Personal Closing Words}
+
+Eggblocking is not hard.
+It can be as easy as having two Elementalists run around taking turns casting \uskill{Swirling Winds}.
+And if you think that's not enough, you can take a third Elementalist with you, or a fourth one, or a fifth one.
+Then to deal with the husks, you will take some husk handlers with you, some people who specialize in condition damage.
+It's not a problem, it is more than possible and it has been done before.
+After all, Triple Trouble is a team effort, so what's wrong with treating it like one?
+
+Still, eggblocking nowadays can seem daunting to outside people.
+The techniques and builds look intimidating and complex (as proven by a more than 10 page document explaining those builds), and if you are on your own, every mistake will show.
+However, it doesn't have to be that way.
+The reason why some of the builds look complex is because of people \enquote{optimizing} blocking in the same way that people optimize DPS rotations in raids.
+And it means that instead of two Elementalists, you can do it with just a single one.
+And instead of needing a few husk handlers, you can do without.
+And suddenly, you've optimized the special roles down to one full blocker, who in the best case can even block AoEs for you.
+It makes the event a lot easier because it removes a lot of factors from the event that the commander and the squad don't have to take care of anymore.
+
+But just like you can kill raid bosses in green Masterwork gear, you can also kill a wurm without a \enquote{professional} blocker.
+And who knows, the joy of doing it might be even bigger than in one of the 1000 flawless runs that you have every other day.
+
+A lot of eggblockers have once started out as passionate wurm murderers, who enjoyed the event and wanted to learn more about it or take on a bit more responsibility.
+Later, some of them even got into commanding the event.
+As such, a lot of blockers and commanders started out as normal attendees, probably unaware at first where they will end up.
+
+My advice is the following:
+If you like the event, and you want to do a special role (egg blocking, husk handling, full blocking, ...), then go for it!
+Guild Wars 2 is meant to be a multiplayer game, and reducing Triple Trouble down to a one-man-show at each head is possible, but also against the spirit of the game or the event.
+So even if you still make mistakes, don't be afraid to take over one of the roles, you can get some practice and maybe some tips from other people or your commander.
+Additionally, taking on the special roles can be lots of fun and a bit of variety in what sometimes seems to be a rather orderly and systematic event.
+
+I have tried to write this guide in a way that it helps complete beginners, while also providing a way to learn advanced techniques like full blocking for those who are interested.
+This doesn't mean that you can only start after reading the whole guide and learning it by heart.
+You can go as far as you like, and see how everything works before you continue learning more.
+
 \end{document}
-- 
cgit v1.2.3

