Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-25 | use byteorder for chatlink parsing | Daniel Schadt | |
2019-12-20 | remove hard coded palette IDs | Daniel Schadt | |
Now that the API actually returns the proper palette IDs, we can use those values instead of relying on the hard coded values. This also gets rid of the make_table script that was mostly hackish anyway, and the lazy static HashMap. | |||
2019-12-13 | better output for image rendering errors | Daniel Schadt | |
So far, we silently ignored all errors, because we assumed that they would be the EmptyBuild anyway. This fixes this by not swallowing errors anymore, and instead displays them. | |||
2019-12-12 | remove quick_error | Daniel Schadt | |
quick_error used the deprecated Error::cause interface, therefore we want to use our own error enums with proper methods. | |||
2019-12-12 | use helper traits for better code | Daniel Schadt | |
2019-12-12 | add some more doc comments | Daniel Schadt | |
2019-12-10 | avoid crashing with empty build templates | Daniel Schadt | |
This would occur if e.g. only the profession was given. | |||
2019-12-10 | make skill lookup table static | Daniel Schadt | |
2019-12-08 | add console output for build templates | Daniel Schadt | |
2019-12-08 | use if on boolean instead of match | Daniel Schadt | |
2019-12-08 | add support for brightness gradients | Daniel Schadt | |
2019-12-07 | implement chatlink parsing | Daniel Schadt | |
2019-12-07 | basic color support | Daniel Schadt | |
2019-12-07 | lint fixes | Daniel Schadt | |
2019-12-07 | add chatlink + revenant legends support | Daniel Schadt | |
2019-12-06 | initial commit | Daniel Schadt | |