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path: root/src/renderer.rs
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use std::{fs, path::Path, thread};

use color_eyre::{
    eyre::{bail, Result},
    Report,
};
use image::{ImageBuffer, Luma, Pixel, RgbaImage};
use nalgebra::{vector, Vector2};
use rayon::iter::ParallelIterator;

use super::{
    gpx::Coordinates,
    layer::{self, TileLayer},
};

pub type HeatCounter = TileLayer<Luma<u8>>;

fn render_circle<P: Pixel>(layer: &mut TileLayer<P>, center: (u64, u64), radius: u64, pixel: P) {
    let topleft = (center.0 - radius, center.1 - radius);
    let rad_32: u32 = radius.try_into().unwrap();
    let mut circle = ImageBuffer::<P, Vec<P::Subpixel>>::new(rad_32 * 2 + 1, rad_32 * 2 + 1);
    imageproc::drawing::draw_filled_circle_mut(
        &mut circle,
        (
            i32::try_from(radius).unwrap(),
            i32::try_from(radius).unwrap(),
        ),
        radius.try_into().unwrap(),
        pixel,
    );
    layer.blit_nonzero(topleft.0, topleft.1, &circle);
}

fn direction_vector(a: (u64, u64), b: (u64, u64)) -> Vector2<f64> {
    let dx = if b.0 > a.0 {
        (b.0 - a.0) as f64
    } else {
        -((a.0 - b.0) as f64)
    };
    let dy = if b.1 > a.1 {
        (b.1 - a.1) as f64
    } else {
        -((a.1 - b.1) as f64)
    };
    vector![dx, dy]
}

fn render_line<P: Pixel>(
    layer: &mut TileLayer<P>,
    start: (u64, u64),
    end: (u64, u64),
    thickness: u64,
    pixel: P,
) {
    use imageproc::point::Point;

    if start == end {
        return;
    }

    fn unsigned_add(a: Vector2<u64>, b: Vector2<i32>) -> Vector2<u64> {
        let x = if b[0] < 0 {
            a[0] - u64::from(b[0].unsigned_abs())
        } else {
            a[0] + u64::try_from(b[0]).unwrap()
        };
        let y = if b[1] < 0 {
            a[1] - u64::from(b[1].unsigned_abs())
        } else {
            a[1] + u64::try_from(b[1]).unwrap()
        };
        vector![x, y]
    }

    let r = direction_vector(start, end);
    let normal = vector![r[1], -r[0]].normalize();

    let start = vector![start.0, start.1];
    let end = vector![end.0, end.1];

    let displacement = normal * thickness as f64;
    let displacement = displacement.map(|x| x as i32);
    if displacement == vector![0, 0] {
        return;
    }
    let polygon = [
        unsigned_add(start, displacement),
        unsigned_add(end, displacement),
        unsigned_add(end, -displacement),
        unsigned_add(start, -displacement),
    ];
    let min_x = polygon.iter().map(|p| p[0]).min().unwrap();
    let min_y = polygon.iter().map(|p| p[1]).min().unwrap();
    let max_x = polygon.iter().map(|p| p[0]).max().unwrap();
    let max_y = polygon.iter().map(|p| p[1]).max().unwrap();

    let mut overlay = ImageBuffer::<P, Vec<P::Subpixel>>::new(
        (max_x - min_x).try_into().unwrap(),
        (max_y - min_y).try_into().unwrap(),
    );
    let adjusted_poly = polygon
        .into_iter()
        .map(|p| Point::new((p[0] - min_x) as i32, (p[1] - min_y) as i32))
        .collect::<Vec<_>>();
    imageproc::drawing::draw_polygon_mut(&mut overlay, &adjusted_poly, pixel);

    layer.blit_nonzero(min_x, min_y, &overlay);
}

fn merge_heat_counter(base: &mut HeatCounter, overlay: &HeatCounter) {
    for (tx, ty, source) in overlay.enumerate_tiles() {
        let target = base.tile_mut(tx, ty);
        for (x, y, source) in source.enumerate_pixels() {
            let target = target.get_pixel_mut(x, y);
            target[0] += source[0];
        }
    }
}

fn colorize_tile(tile: &ImageBuffer<Luma<u8>, Vec<u8>>, max: u32) -> RgbaImage {
    let gradient = colorgrad::yl_or_rd();
    let mut result = ImageBuffer::from_pixel(tile.width(), tile.height(), [0, 0, 0, 0].into());
    for (x, y, pixel) in tile.enumerate_pixels() {
        if pixel[0] > 0 {
            let alpha = pixel[0] as f64 / max as f64;
            let color = gradient.at(1.0 - alpha);
            let target = result.get_pixel_mut(x, y);
            *target = color.to_rgba8().into();
        }
    }
    result
}

/// Lazily colorizes a [`HeatCounter`] by colorizing it tile-by-tile and saving a tile before
/// rendering the next one.
///
/// This has a way lower memory usage than [`colorize_heatcounter`].
pub fn lazy_colorization<P: AsRef<Path>, F: Fn(usize) + Send + Sync>(
    layer: HeatCounter,
    base_dir: P,
    progress_callback: F,
) -> Result<()> {
    let base_dir = base_dir.as_ref();
    let max = layer.pixels().map(|l| l.0[0]).max().unwrap_or_default();
    if max == 0 {
        return Ok(());
    }

    type Job = (u64, u64, Vec<u8>);
    let (tx, rx) = crossbeam_channel::bounded::<Job>(30);

    thread::scope(|s| {
        let saver = s.spawn(move || loop {
            let Ok((tile_x, tile_y, data)) = rx.recv() else { return Ok(()) };
            let folder = base_dir.join(tile_x.to_string());
            let metadata = folder.metadata();
            match metadata {
                Err(_) => fs::create_dir(&folder)?,
                Ok(m) if !m.is_dir() => bail!("Output path is not a directory"),
                _ => {}
            }
            let file = folder.join(format!("{tile_y}.png"));
            fs::write(file, data)?;
        });

        layer
            .into_parallel_tiles()
            .try_for_each_with(tx, |tx, (tile_x, tile_y, tile)| {
                let colorized = colorize_tile(&tile, max.into());
                let data = layer::compress_png_as_bytes(&colorized)?;
                tx.send((tile_x, tile_y, data))?;
                progress_callback(1);
                Ok::<(), Report>(())
            })?;

        saver.join().unwrap()?;
        Ok::<_, Report>(())
    })?;

    Ok(())
}

/// Renders the heat counter for the given zoom level and track points.
pub fn render_heatcounter<F: Fn(usize) + Send + Sync>(
    zoom: u32,
    tracks: &[Vec<Coordinates>],
    progress_callback: F,
) -> HeatCounter {
    let mut heatcounter = TileLayer::from_pixel([0].into());

    for track in tracks {
        let mut layer = TileLayer::from_pixel([0].into());

        let points = track
            .iter()
            .map(|coords| coords.web_mercator(zoom))
            .collect::<Vec<_>>();

        for point in points.iter() {
            render_circle(&mut layer, *point, (zoom as u64 / 4).max(2) - 1, [1].into());
        }

        for (a, b) in points.iter().zip(points.iter().skip(1)) {
            render_line(&mut layer, *a, *b, (zoom as u64 / 4).max(1), [1].into());
        }

        merge_heat_counter(&mut heatcounter, &layer);
        progress_callback(1);
    }
    heatcounter
}