From fd4f3318db8df3e9f0542535fb7df6d621d07768 Mon Sep 17 00:00:00 2001 From: Daniel Schadt Date: Sat, 11 Mar 2023 19:57:18 +0100 Subject: first implementation of tile hunter mode This is a very basic idea, the downside is that you basically cannot "fix" the tilehunt overlay to a specific zoom level. It might be nice to get a second renderer that renders the tile hunt for a fixed zoom, and then adjusts the output tiles accordingly (then it also takes more space again though). --- src/renderer/tile-marked.png | Bin 0 -> 116 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 src/renderer/tile-marked.png (limited to 'src/renderer/tile-marked.png') diff --git a/src/renderer/tile-marked.png b/src/renderer/tile-marked.png new file mode 100644 index 0000000..0b05ce2 Binary files /dev/null and b/src/renderer/tile-marked.png differ -- cgit v1.2.3