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2023-03-11first implementation of tile hunter modeDaniel Schadt
This is a very basic idea, the downside is that you basically cannot "fix" the tilehunt overlay to a specific zoom level. It might be nice to get a second renderer that renders the tile hunt for a fixed zoom, and then adjusts the output tiles accordingly (then it also takes more space again though).
2023-03-11abstract away tile rendering logicDaniel Schadt
This is in prepration for the tilehunt mode, where we want to render tiles differently.