| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-13 | implement "proper" tile hunter mode | Daniel Schadt | |
| Now with fixed zoom level for the hunting. | |||
| 2023-03-11 | first implementation of tile hunter mode | Daniel Schadt | |
| This is a very basic idea, the downside is that you basically cannot "fix" the tilehunt overlay to a specific zoom level. It might be nice to get a second renderer that renders the tile hunt for a fixed zoom, and then adjusts the output tiles accordingly (then it also takes more space again though). | |||
| 2023-03-11 | abstract away tile rendering logic | Daniel Schadt | |
| This is in prepration for the tilehunt mode, where we want to render tiles differently. | |||
