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2023-01-08add a progress barDaniel Schadt
2023-01-08fix janky linesDaniel Schadt
Turns out there was a small copy-and-paste error that caused the polygons to not line up with the circles. The other change doesn't impact line rendering, but ensures that we stay in u64 territory as much as possible to avoid floating point imprecisions if the integers do get too big.
2023-01-08Initial commitDaniel Schadt