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-rw-r--r--src/renderer/heatmap.rs214
-rw-r--r--src/renderer/marktile.rs65
-rw-r--r--src/renderer/mod.rs99
-rw-r--r--src/renderer/tile-marked.pngbin116 -> 0 bytes
-rw-r--r--src/renderer/tilehunt.rs153
5 files changed, 0 insertions, 531 deletions
diff --git a/src/renderer/heatmap.rs b/src/renderer/heatmap.rs
deleted file mode 100644
index 0c4f93f..0000000
--- a/src/renderer/heatmap.rs
+++ /dev/null
@@ -1,214 +0,0 @@
-//! Actual rendering functions for heatmaps.
-//!
-//! We begin the rendering by using [`render_heatcounter`] to turn a list of GPX tracks into a
-//! [`HeatCounter`], which is basically a grayscale heatmap, where each pixel represents the number
-//! of tracks that goes through this pixel.
-//!
-//! We then render the colored heatmap tiles using [`lazy_colorization`], which provides us with
-//! colorful PNG data.
-use color_eyre::{eyre::Result, Report};
-use crossbeam_channel::Sender;
-use image::{ImageBuffer, Luma, Pixel, RgbaImage};
-use nalgebra::{vector, Vector2};
-use rayon::iter::ParallelIterator;
-
-use super::{
- super::{
- gpx::Coordinates,
- layer::{self, TileLayer},
- },
- RenderedTile,
-};
-
-/// Type for the intermediate heat counters.
-pub type HeatCounter = TileLayer<Luma<u8>>;
-
-fn render_circle<P: Pixel>(layer: &mut TileLayer<P>, center: (u64, u64), radius: u64, pixel: P) {
- let topleft = (center.0 - radius, center.1 - radius);
- let rad_32: u32 = radius.try_into().unwrap();
- let mut circle = ImageBuffer::<P, Vec<P::Subpixel>>::new(rad_32 * 2 + 1, rad_32 * 2 + 1);
- imageproc::drawing::draw_filled_circle_mut(
- &mut circle,
- (
- i32::try_from(radius).unwrap(),
- i32::try_from(radius).unwrap(),
- ),
- radius.try_into().unwrap(),
- pixel,
- );
- layer.blit_nonzero(topleft.0, topleft.1, &circle);
-}
-
-fn direction_vector(a: (u64, u64), b: (u64, u64)) -> Vector2<f64> {
- let dx = if b.0 > a.0 {
- (b.0 - a.0) as f64
- } else {
- -((a.0 - b.0) as f64)
- };
- let dy = if b.1 > a.1 {
- (b.1 - a.1) as f64
- } else {
- -((a.1 - b.1) as f64)
- };
- vector![dx, dy]
-}
-
-fn render_line<P: Pixel>(
- layer: &mut TileLayer<P>,
- start: (u64, u64),
- end: (u64, u64),
- thickness: u64,
- pixel: P,
-) {
- use imageproc::point::Point;
-
- if start == end {
- return;
- }
-
- fn unsigned_add(a: Vector2<u64>, b: Vector2<i32>) -> Vector2<u64> {
- let x = if b[0] < 0 {
- a[0] - u64::from(b[0].unsigned_abs())
- } else {
- a[0] + u64::try_from(b[0]).unwrap()
- };
- let y = if b[1] < 0 {
- a[1] - u64::from(b[1].unsigned_abs())
- } else {
- a[1] + u64::try_from(b[1]).unwrap()
- };
- vector![x, y]
- }
-
- let r = direction_vector(start, end);
- let normal = vector![r[1], -r[0]].normalize();
-
- let start = vector![start.0, start.1];
- let end = vector![end.0, end.1];
-
- let displacement = normal * thickness as f64;
- let displacement = displacement.map(|x| x as i32);
- if displacement == vector![0, 0] {
- return;
- }
- let polygon = [
- unsigned_add(start, displacement),
- unsigned_add(end, displacement),
- unsigned_add(end, -displacement),
- unsigned_add(start, -displacement),
- ];
- let min_x = polygon.iter().map(|p| p[0]).min().unwrap();
- let min_y = polygon.iter().map(|p| p[1]).min().unwrap();
- let max_x = polygon.iter().map(|p| p[0]).max().unwrap();
- let max_y = polygon.iter().map(|p| p[1]).max().unwrap();
-
- let mut overlay = ImageBuffer::<P, Vec<P::Subpixel>>::new(
- (max_x - min_x).try_into().unwrap(),
- (max_y - min_y).try_into().unwrap(),
- );
- let adjusted_poly = polygon
- .into_iter()
- .map(|p| Point::new((p[0] - min_x) as i32, (p[1] - min_y) as i32))
- .collect::<Vec<_>>();
- imageproc::drawing::draw_polygon_mut(&mut overlay, &adjusted_poly, pixel);
-
- layer.blit_nonzero(min_x, min_y, &overlay);
-}
-
-fn merge_heat_counter(base: &mut HeatCounter, overlay: &HeatCounter) {
- for (tx, ty, source) in overlay.enumerate_tiles() {
- let target = base.tile_mut(tx, ty);
- for (x, y, source) in source.enumerate_pixels() {
- let target = target.get_pixel_mut(x, y);
- target[0] += source[0];
- }
- }
-}
-
-fn colorize_tile(tile: &ImageBuffer<Luma<u8>, Vec<u8>>, max: u32) -> RgbaImage {
- let gradient = colorgrad::yl_or_rd();
- let mut result = ImageBuffer::from_pixel(tile.width(), tile.height(), [0, 0, 0, 0].into());
- for (x, y, pixel) in tile.enumerate_pixels() {
- if pixel[0] > 0 {
- let alpha = pixel[0] as f64 / max as f64;
- let color = gradient.at(1.0 - alpha);
- let target = result.get_pixel_mut(x, y);
- *target = color.to_rgba8().into();
- }
- }
- result
-}
-
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
-pub struct Renderer;
-
-impl super::Renderer for Renderer {
- type Prepared = HeatCounter;
-
- /// Renders the heat counter for the given zoom level and track points.
- ///
- /// The given callback will be called when a track has been rendered and merged into the
- /// accumulator, to allow for UI feedback. The passed parameter is the number of tracks that have
- /// been rendered since the last call.
- fn prepare(
- &self,
- zoom: u32,
- tracks: &[Vec<Coordinates>],
- tick: Sender<()>,
- ) -> Result<HeatCounter> {
- let mut heatcounter = TileLayer::from_pixel([0].into());
-
- for track in tracks {
- let mut layer = TileLayer::from_pixel([0].into());
-
- let points = track
- .iter()
- .map(|coords| coords.web_mercator(zoom))
- .collect::<Vec<_>>();
-
- for point in points.iter() {
- render_circle(&mut layer, *point, (zoom as u64 / 4).max(2) - 1, [1].into());
- }
-
- for (a, b) in points.iter().zip(points.iter().skip(1)) {
- render_line(&mut layer, *a, *b, (zoom as u64 / 4).max(1), [1].into());
- }
-
- merge_heat_counter(&mut heatcounter, &layer);
- tick.send(()).unwrap();
- }
- Ok(heatcounter)
- }
-
- /// Lazily colorizes a [`HeatCounter`] by colorizing it tile-by-tile and saving a tile before
- /// rendering the next one.
- ///
- /// This function calls the given callback with each rendered tile, and the function is responsible
- /// for saving it. If the callback returns an `Err(...)`, the error is passed through.
- ///
- /// Note that this function internally uses `rayon` for parallization. If you want to limit the
- /// number of threads used, set up the global [`rayon::ThreadPool`] first.
- fn colorize(&self, layer: HeatCounter, tx: Sender<RenderedTile>) -> Result<()> {
- let max = layer.pixels().map(|l| l.0[0]).max().unwrap_or_default();
- if max == 0 {
- return Ok(());
- }
-
- layer
- .into_parallel_tiles()
- .try_for_each_with(tx, |tx, (tile_x, tile_y, tile)| {
- let colorized = colorize_tile(&tile, max.into());
- let data = layer::compress_png_as_bytes(&colorized)?;
- tx.send(RenderedTile {
- x: tile_x,
- y: tile_y,
- data,
- })?;
- Ok::<(), Report>(())
- })
- }
-
- fn tile_count(&self, layer: &HeatCounter) -> Result<u64> {
- Ok(layer.tile_count().try_into().unwrap())
- }
-}
diff --git a/src/renderer/marktile.rs b/src/renderer/marktile.rs
deleted file mode 100644
index 1e3020f..0000000
--- a/src/renderer/marktile.rs
+++ /dev/null
@@ -1,65 +0,0 @@
-//! Actual rendering functions for tile hunts.
-//!
-//! This renders a tile as "transparent green" if any track passes through it.
-//!
-//! Note that is version of "tile hunt" is a bit silly, as the tile size changes with the zoom
-//! level. For a better version, the "tile hunt size" should be fixed to a given zoom.
-use color_eyre::eyre::Result;
-use crossbeam_channel::Sender;
-use fnv::FnvHashSet;
-
-use super::{
- super::{
- gpx::Coordinates,
- layer::{TILE_HEIGHT, TILE_WIDTH},
- },
- RenderedTile,
-};
-
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
-pub struct Renderer;
-
-impl super::Renderer for Renderer {
- type Prepared = FnvHashSet<(u64, u64)>;
-
- fn prepare(
- &self,
- zoom: u32,
- tracks: &[Vec<Coordinates>],
- tick: Sender<()>,
- ) -> Result<Self::Prepared> {
- let mut marked = FnvHashSet::default();
-
- for track in tracks {
- for point in track {
- let merc = point.web_mercator(zoom);
- let tile_x = merc.0 / TILE_WIDTH;
- let tile_y = merc.1 / TILE_HEIGHT;
- marked.insert((tile_x, tile_y));
- }
-
- tick.send(()).unwrap();
- }
-
- Ok(marked)
- }
-
- fn colorize(&self, layer: Self::Prepared, tx: Sender<RenderedTile>) -> Result<()> {
- // The tile is hand-crafted to be very small. See
- // <https://www.mjt.me.uk/posts/smallest-png/> for a reference, and of course the actual
- // PNG specification <http://www.libpng.org/pub/png/spec/1.2/PNG-Contents.html>.
- static IMAGE_DATA: &[u8] = include_bytes!("tile-marked.png");
- for (tile_x, tile_y) in layer {
- tx.send(RenderedTile {
- x: tile_x,
- y: tile_y,
- data: IMAGE_DATA.to_vec(),
- })?;
- }
- Ok(())
- }
-
- fn tile_count(&self, layer: &Self::Prepared) -> Result<u64> {
- Ok(layer.len().try_into().unwrap())
- }
-}
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs
deleted file mode 100644
index 73c2e87..0000000
--- a/src/renderer/mod.rs
+++ /dev/null
@@ -1,99 +0,0 @@
-//! Generic "tile rendering" methods.
-use std::thread;
-
-use color_eyre::Result;
-use crossbeam_channel::Sender;
-
-use super::gpx::Coordinates;
-
-pub mod heatmap;
-pub mod marktile;
-pub mod tilehunt;
-
-const CHANNEL_SIZE: usize = 30;
-
-/// Represents a fully rendered tile.
-#[derive(Debug, Clone)]
-pub struct RenderedTile {
- /// The `x` coordinate of the tile.
- pub x: u64,
- /// The `y` coordinate of the tile.
- pub y: u64,
- /// The encoded (PNG) image data, ready to be saved to disk.
- pub data: Vec<u8>,
-}
-
-/// An object that is responsible for turning raw GPX tracks into a representation.
-///
-/// This is done in two steps, preparation and actual rendering. This allows different feedback for
-/// the user.
-pub trait Renderer: Send + Sync {
- type Prepared: Send;
-
- /// Prepare the rendered data.
- ///
- /// The `tick` channel is used to provide user-feedback, for every finished track a tick should
- /// be sent.
- fn prepare(
- &self,
- zoom: u32,
- tracks: &[Vec<Coordinates>],
- tick: Sender<()>,
- ) -> Result<Self::Prepared>;
-
- /// Actually produce the colored tiles, using the previously prepared data.
- ///
- /// The `saver` channel is used to send the finished tiles to a thread that is responsible for
- /// saving them.
- fn colorize(&self, prepared: Self::Prepared, saver: Sender<RenderedTile>) -> Result<()>;
-
- /// Returns the tile count of the prepared data.
- ///
- /// This is used for the user interface, to scale progress bars appropriately.
- fn tile_count(&self, prepared: &Self::Prepared) -> Result<u64>;
-}
-
-/// A convenience wrapper to call [`Renderer::prepare`].
-///
-/// This function takes the same arguments, but provides the ability to use a callback closure
-/// instead of having to set up a channel. The callback is always called on the same thread.
-pub fn prepare<R: Renderer, F: FnMut() -> Result<()>>(
- renderer: &R,
- zoom: u32,
- tracks: &[Vec<Coordinates>],
- mut tick: F,
-) -> Result<R::Prepared> {
- thread::scope(|s| {
- let (sender, receiver) = crossbeam_channel::bounded(CHANNEL_SIZE);
-
- let preparer = s.spawn(|| renderer.prepare(zoom, tracks, sender));
-
- for _ in receiver {
- tick()?;
- }
-
- preparer.join().unwrap()
- })
-}
-
-/// A convenience wrapper to call [`Renderer::colorize`].
-///
-/// This function takes the same arguments, but provides the ability to use a callback closure
-/// instead of having to set up a channel. The callback is always called on the same thread.
-pub fn colorize<R: Renderer, F: FnMut(RenderedTile) -> Result<()>>(
- renderer: &R,
- prepared: R::Prepared,
- mut saver: F,
-) -> Result<()> {
- thread::scope(|s| {
- let (sender, receiver) = crossbeam_channel::bounded(CHANNEL_SIZE);
-
- let colorizer = s.spawn(|| renderer.colorize(prepared, sender));
-
- for tile in receiver {
- saver(tile)?;
- }
-
- colorizer.join().unwrap()
- })
-}
diff --git a/src/renderer/tile-marked.png b/src/renderer/tile-marked.png
deleted file mode 100644
index 0b05ce2..0000000
--- a/src/renderer/tile-marked.png
+++ /dev/null
Binary files differ
diff --git a/src/renderer/tilehunt.rs b/src/renderer/tilehunt.rs
deleted file mode 100644
index 9081523..0000000
--- a/src/renderer/tilehunt.rs
+++ /dev/null
@@ -1,153 +0,0 @@
-//! Actual rendering functions for tile hunts.
-//!
-//! This renders a tile as "transparent green" if any track passes through it.
-//!
-//! Note that is version of "tile hunt" is a bit silly, as the tile size changes with the zoom
-//! level. For a better version, the "tile hunt size" should be fixed to a given zoom.
-use std::cmp::Ordering;
-
-use color_eyre::eyre::Result;
-use crossbeam_channel::Sender;
-use fnv::{FnvHashMap, FnvHashSet};
-use image::RgbaImage;
-use imageproc::{drawing::draw_filled_rect_mut, rect::Rect};
-use rayon::iter::{IntoParallelIterator, ParallelIterator};
-
-use super::{
- super::{
- gpx::Coordinates,
- layer::{self, TILE_HEIGHT, TILE_WIDTH},
- },
- RenderedTile,
-};
-
-fn render_squares(grid: u32, inner: Vec<(u8, u8)>) -> Result<Vec<u8>> {
- // We re-use the tiny PNG if possible
- static FULL_TILE: &[u8] = include_bytes!("tile-marked.png");
- if grid == 1 && !inner.is_empty() {
- return Ok(FULL_TILE.to_vec());
- }
- let mut base =
- RgbaImage::from_pixel(TILE_WIDTH as u32, TILE_HEIGHT as u32, [0, 0, 0, 0].into());
- let patch_size = TILE_WIDTH as u32 / grid;
-
- for (patch_x, patch_y) in inner {
- draw_filled_rect_mut(
- &mut base,
- Rect::at(
- patch_x as i32 * patch_size as i32,
- patch_y as i32 * patch_size as i32,
- )
- .of_size(patch_size, patch_size),
- [0, 255, 0, 128].into(),
- );
- }
-
- layer::compress_png_as_bytes(&base)
-}
-
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
-pub struct Renderer(u32);
-
-impl Renderer {
- pub fn new(hunter_zoom: u32) -> Self {
- Renderer(hunter_zoom)
- }
-
- #[inline]
- pub fn hunter_zoom(&self) -> u32 {
- self.0
- }
-}
-
-impl super::Renderer for Renderer {
- type Prepared = (u32, FnvHashMap<(u64, u64), Vec<(u8, u8)>>);
-
- fn prepare(
- &self,
- zoom: u32,
- tracks: &[Vec<Coordinates>],
- tick: Sender<()>,
- ) -> Result<Self::Prepared> {
- let mut marked = FnvHashSet::default();
-
- for track in tracks {
- for point in track {
- let merc = point.web_mercator(self.hunter_zoom());
- let tile_x = merc.0 / TILE_WIDTH;
- let tile_y = merc.1 / TILE_HEIGHT;
- marked.insert((tile_x, tile_y));
- }
-
- tick.send(()).unwrap();
- }
-
- let scale = i32::try_from(zoom).unwrap() - i32::try_from(self.hunter_zoom()).unwrap();
- let grid = if scale >= 0 {
- 1
- } else {
- 2u64.pow(scale.abs().min(8) as u32)
- };
-
- let mut result = FnvHashMap::<(u64, u64), Vec<(u8, u8)>>::default();
-
- for (tile_x, tile_y) in marked {
- match scale.cmp(&0) {
- Ordering::Equal =>
- // The current zoom level is the same as the hunter level, so the tiles have a 1:1
- // mapping
- {
- result.entry((tile_x, tile_y)).or_default().push((0u8, 0u8))
- }
- Ordering::Less =>
- // In this case we are "zoomed out" further than the hunter level, so a marked tile
- // has to be scaled down and we need to figure out where in the "big tile" our
- // marked tile is
- {
- result
- .entry((tile_x / grid, tile_y / grid))
- .or_default()
- .push((
- (tile_x % grid).try_into().unwrap(),
- (tile_y % grid).try_into().unwrap(),
- ))
- }
- Ordering::Greater => {
- // In this case, we are zoomed in more than the hunter level. Each marked tile
- // expands to multiple tiles.
- let multiplier = 2u64.pow(scale as u32);
- for dx in 0..multiplier {
- for dy in 0..multiplier {
- result
- .entry((tile_x * multiplier + dx, tile_y * multiplier + dy))
- .or_default()
- .push((0u8, 0u8));
- }
- }
- }
- }
- }
-
- Ok((grid.try_into().unwrap(), result))
- }
-
- fn colorize(&self, layer: Self::Prepared, tx: Sender<RenderedTile>) -> Result<()> {
- let grid = layer.0;
- layer
- .1
- .into_par_iter()
- .try_for_each_with(tx, |tx, ((tile_x, tile_y), inner)| {
- let data = render_squares(grid, inner)?;
- tx.send(RenderedTile {
- x: tile_x,
- y: tile_y,
- data,
- })?;
- Ok(())
- })
- }
-
- fn tile_count(&self, layer: &Self::Prepared) -> Result<u64> {
- Ok(layer.1.len().try_into().unwrap())
- }
-}