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-rw-r--r--src/renderer.rs189
1 files changed, 189 insertions, 0 deletions
diff --git a/src/renderer.rs b/src/renderer.rs
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+++ b/src/renderer.rs
@@ -0,0 +1,189 @@
+use std::{fs, mem, path::Path};
+
+use color_eyre::eyre::{bail, Result};
+use image::{ImageBuffer, Luma, Pixel, Rgba, RgbaImage};
+use nalgebra::{vector, Vector2};
+use num_traits::identities::Zero;
+
+use super::{
+ gpx::Coordinates,
+ layer::{self, TileLayer},
+};
+
+pub type HeatCounter = TileLayer<Luma<u32>>;
+
+pub type HeatMap = TileLayer<Rgba<u8>>;
+
+/// Returns (a - b)**2, but ensures that no underflow happens (if b > a).
+fn diff_squared(a: u64, b: u64) -> u64 {
+ if a > b {
+ (a - b).pow(2)
+ } else {
+ (b - a).pow(2)
+ }
+}
+
+fn render_circle<P: Pixel>(layer: &mut TileLayer<P>, center: (u64, u64), radius: u64, pixel: P) {
+ let x_lower = center.0.saturating_sub(radius);
+ let x_upper = (layer.width() - 1).min(center.0 + radius);
+ let y_lower = center.1.saturating_sub(radius);
+ let y_upper = (layer.height() - 1).min(center.1 + radius);
+
+ for x in x_lower..=x_upper {
+ for y in y_lower..=y_upper {
+ if diff_squared(center.0, x) + diff_squared(center.1, y) <= radius * radius {
+ *layer.get_pixel_mut(x, y) = pixel;
+ }
+ }
+ }
+}
+
+fn render_line<P: Pixel>(
+ layer: &mut TileLayer<P>,
+ start: (u64, u64),
+ end: (u64, u64),
+ thickness: u64,
+ pixel: P,
+) {
+ use imageproc::point::Point;
+
+ if start == end {
+ return;
+ }
+
+ fn unsigned_add(a: Vector2<u64>, b: Vector2<i32>) -> Vector2<u64> {
+ let x = if b[0] < 0 {
+ a[0] - b[0].abs() as u64
+ } else {
+ a[0] + b[0] as u64
+ };
+ let y = if b[1] < 0 {
+ a[1] - b[0].abs() as u64
+ } else {
+ a[1] + b[1] as u64
+ };
+ vector![x, y]
+ }
+
+ let r = vector![end.0 as f64, end.1 as f64] - vector![start.0 as f64, start.1 as f64];
+ let r = r.normalize();
+ let normal = vector![r[1], -r[0]];
+
+ let start = vector![start.0, start.1];
+ let end = vector![end.0, end.1];
+
+ let displacement = normal * thickness as f64;
+ let displacement = displacement.map(|x| x as i32);
+ let polygon = [
+ unsigned_add(start, displacement),
+ unsigned_add(end, displacement),
+ unsigned_add(end, -displacement),
+ unsigned_add(start, -displacement),
+ ];
+ let min_x = polygon.iter().map(|p| p[0]).min().unwrap();
+ let min_y = polygon.iter().map(|p| p[1]).min().unwrap();
+ let max_x = polygon.iter().map(|p| p[0]).max().unwrap();
+ let max_y = polygon.iter().map(|p| p[1]).max().unwrap();
+
+ let mut overlay = ImageBuffer::<P, Vec<P::Subpixel>>::new(
+ (max_x - min_x).try_into().unwrap(),
+ (max_y - min_y).try_into().unwrap(),
+ );
+ let adjusted_poly = polygon
+ .into_iter()
+ .map(|p| Point::new((p[0] - min_x) as i32, (p[1] - min_y) as i32))
+ .collect::<Vec<_>>();
+ imageproc::drawing::draw_polygon_mut(&mut overlay, &adjusted_poly, pixel);
+
+ for (x, y, pixel) in overlay.enumerate_pixels() {
+ if pixel.channels()[0] > Zero::zero() {
+ *layer.get_pixel_mut(u64::from(x) + min_x, u64::from(y) + min_y) = *pixel;
+ }
+ }
+}
+
+fn merge_heat_counter(base: &mut HeatCounter, overlay: &HeatCounter) {
+ for (x, y, source) in overlay.enumerate_pixels() {
+ let target = base.get_pixel_mut(x, y);
+ target[0] += source[0];
+ }
+}
+
+fn colorize_tile(tile: &ImageBuffer<Luma<u32>, Vec<u32>>, max: u32) -> RgbaImage {
+ let gradient = colorgrad::turbo();
+ let mut result = ImageBuffer::from_pixel(tile.width(), tile.height(), [0, 0, 0, 0].into());
+ for (x, y, pixel) in tile.enumerate_pixels() {
+ if pixel[0] > 0 {
+ let alpha = pixel[0] as f64 / max as f64;
+ let color = gradient.at(alpha);
+ let target = result.get_pixel_mut(x, y);
+ *target = color.to_rgba8().into();
+ }
+ }
+ result
+}
+
+pub fn colorize_heatcounter(layer: &HeatCounter) -> HeatMap {
+ let max = layer.pixels().map(|l| l.0[0]).max().unwrap_or_default();
+ let mut result = TileLayer::from_pixel(layer.width(), layer.height(), [0, 0, 0, 0].into());
+ if max == 0 {
+ return result;
+ }
+ for (tile_x, tile_y, tile) in layer.enumerate_tiles() {
+ let colorized = colorize_tile(&tile, max);
+ *result.tile_mut(tile_x, tile_y) = colorized;
+ }
+ result
+}
+
+/// Lazily colorizes a [`HeatCounter`] by colorizing it tile-by-tile and saving a tile before
+/// rendering the next one.
+///
+/// This has a way lower memory usage than [`colorize_heatcounter`].
+pub fn lazy_colorization<P: AsRef<Path>>(layer: &HeatCounter, base_dir: P) -> Result<()> {
+ let base_dir = base_dir.as_ref();
+ let max = layer.pixels().map(|l| l.0[0]).max().unwrap_or_default();
+ if max == 0 {
+ return Ok(());
+ }
+ for (tile_x, tile_y, tile) in layer.enumerate_tiles() {
+ let colorized = colorize_tile(&tile, max);
+ let folder = base_dir.join(&tile_x.to_string());
+ let metadata = folder.metadata();
+ match metadata {
+ Err(_) => fs::create_dir(&folder)?,
+ Ok(m) if !m.is_dir() => bail!("Output path is not a directory"),
+ _ => {}
+ }
+ let file = folder.join(&format!("{tile_y}.png"));
+ layer::compress_png(&colorized, file)?;
+ }
+ Ok(())
+}
+
+/// Renders the heat counter for the given zoom level and track points.
+pub fn render_heatcounter(zoom: u32, tracks: &[Vec<Coordinates>]) -> HeatCounter {
+ let size = 256 * 2u64.pow(zoom);
+
+ let mut heatcounter = TileLayer::from_pixel(size, size, [0].into());
+
+ for track in tracks {
+ let mut layer = TileLayer::from_pixel(size, size, [0].into());
+
+ let points = track
+ .iter()
+ .map(|coords| coords.web_mercator(zoom))
+ .collect::<Vec<_>>();
+
+ for point in points.iter() {
+ render_circle(&mut layer, *point, 10, [1].into());
+ }
+
+ for (a, b) in points.iter().zip(points.iter().skip(1)) {
+ render_line(&mut layer, *a, *b, 10, [1].into());
+ }
+
+ merge_heat_counter(&mut heatcounter, &layer);
+ }
+ heatcounter
+}