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authorDaniel Schadt <kingdread@gmx.de>2025-07-08 19:03:20 +0200
committerDaniel Schadt <kingdread@gmx.de>2025-07-08 19:03:27 +0200
commitc71c5795596c9a587cd6a422834b8891617a2403 (patch)
treed8a99c77457095b90b35722d731492162dc9052d
parent99150875308e0cac89f4de2996cfd1954305dcfe (diff)
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fix wrong doc links
-rw-r--r--hittekaart/src/renderer/heatmap.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/hittekaart/src/renderer/heatmap.rs b/hittekaart/src/renderer/heatmap.rs
index 096421e..187c8f3 100644
--- a/hittekaart/src/renderer/heatmap.rs
+++ b/hittekaart/src/renderer/heatmap.rs
@@ -1,10 +1,10 @@
//! Actual rendering functions for heatmaps.
//!
-//! We begin the rendering by using [`render_heatcounter`] to turn a list of GPX tracks into a
+//! We begin the rendering by having `Renderer::prepare()` to turn a list of GPX tracks into a
//! [`HeatCounter`], which is basically a grayscale heatmap, where each pixel represents the number
//! of tracks that goes through this pixel.
//!
-//! We then render the colored heatmap tiles using [`lazy_colorization`], which provides us with
+//! We then render the colored heatmap tiles in `Renderer::colorize()`, which provides us with
//! colorful PNG data.
use crossbeam_channel::Sender;
use image::{ImageBuffer, Luma, Pixel, RgbaImage};