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authorDaniel Schadt <kingdread@gmx.de>2023-01-12 18:21:55 +0100
committerDaniel Schadt <kingdread@gmx.de>2023-01-12 18:21:55 +0100
commit7c4b47624e9a1e60f9da89ffcd93b6f35af75d79 (patch)
treef01c0574860a5fe1739d0137f80c3d4db7635530 /fietsboek/static/GM_Utils/Icons/shadow50.png
parentdd033571082be3addd3a2fa305fed69d9bb2475d (diff)
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fix layer types not being recognized
Since we aliased the field layer_type to layer, we would need to use type=... to set it. However, it is a bit confusing if we access it as TileLayerConfig.layer_type, but set it with type=..., therefore let's just turn on allow_population_by_field_name. This option lets us use layer_type=... to set the field when initializing the object.
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