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|
//! This module contains functions to parse an EVTC file.
//!
//! # Layout
//!
//! The general layout of the EVTC file is as follows:
//!
//! ```raw
//! magic number: b'EVTC'
//! arcdps build: yyyymmdd
//! nullbyte
//! encounter id
//! nullbyte
//! agent count
//! agents
//! skill count
//! skills
//! events
//! ```
//!
//! (refer to
//! [example.cpp](https://www.deltaconnected.com/arcdps/evtc/example.cpp) for
//! the exact data types).
//!
//! The parsing functions mirror the layout of the file and allow you to parse
//! single parts of the data (as long as your file cursor is at the right
//! position).
//!
//! All numbers are stored as little endian.
//!
//! arcdps stores the structs by just byte-dumping them. This means that you
//! have to be careful of the padding. `parse_agent` reads 96 bytes, even though
//! the struct definition only has 92.
//!
//! # Error handling
//!
//! Errors are wrapped in [`ParseError`](enum.ParseError.html). I/O errors are
//! wrapped as `ParseError::Io`. `EOF` is silently swallowed while reading the
//! events, as we expect the events to just go until the end of the file.
//!
//! Compared to the "original" enum definitions, we also add
//! [`IFF::None`](../enum.IFF.html) and
//! [`CbtResult::None`](../enum.CbtResult.html). This makes parsing easier, as
//! we can use those values instead of some other garbage. The other enums
//! already have the `None` variant, and the corresponding byte is zeroed, so
//! there's no problem with those.
//!
//! # Buffering
//!
//! Parsing the `evtc` file does many small reads. If you supply a raw reader,
//! each read requires a system call, and the overhead will be massive. It is
//! advised that you wrap the readers in a `BufReader`, if the underlying reader
//! does not do buffering on its own:
//!
//! ```no_run
//! use std::io::BufReader;
//! use std::fs::File;
//! let mut input = BufReader::new(File::open("log.evtc").unwrap());
//! let parsed = evtclib::raw::parse_file(&mut input);
//! ```
//!
//! ```raw
//! buffered: cargo run --release 0.22s user 0.04s system 94% cpu 0.275 total
//! raw file: cargo run --release 0.79s user 1.47s system 98% cpu 2.279 total
//! ```
use byteorder::{LittleEndian, ReadBytesExt, LE};
use num_traits::FromPrimitive;
use std::io::{self, ErrorKind, Read};
use super::*;
/// EVTC file header.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Header {
/// arcpds build date, as `yyyymmdd` string.
pub arcdps_build: String,
/// Target species id.
pub combat_id: u16,
/// Agent count.
pub agent_count: u32,
}
/// A completely parsed (raw) EVTC file.
#[derive(Clone, Debug)]
pub struct Evtc {
/// The file header values
pub header: Header,
/// The skill count.
pub skill_count: u32,
/// The actual agents.
pub agents: Vec<Agent>,
/// The skills.
pub skills: Vec<Skill>,
/// The combat events.
pub events: Vec<CbtEvent>,
}
quick_error! {
#[derive(Debug)]
pub enum ParseError {
Io(err: io::Error) {
from()
description("io error")
display("I/O error: {}", err)
cause(err)
}
Utf8Error(err: ::std::string::FromUtf8Error) {
from()
description("utf8 decoding error")
display("UTF-8 decoding error: {}", err)
cause(err)
}
InvalidData {
from(::std::option::NoneError)
description("invalid data")
}
MalformedHeader {
description("malformed header")
}
}
}
/// A type indicating the parse result.
type ParseResult<T> = Result<T, ParseError>;
/// Parse the header of an evtc file.
///
/// It is expected that the file cursor is at the very first byte of the file.
///
/// * `input` - Input stream.
pub fn parse_header<T: Read>(input: &mut T) -> ParseResult<Header> {
// Make sure the magic number matches
let mut magic_number = [0; 4];
input.read_exact(&mut magic_number)?;
if &magic_number != b"EVTC" {
return Err(ParseError::MalformedHeader);
}
// Read arcdps build date.
let mut arcdps_build = vec![0; 8];
input.read_exact(&mut arcdps_build)?;
let build_string = String::from_utf8(arcdps_build)?;
// Read zero delimiter
let mut zero = [0];
input.read_exact(&mut zero)?;
if zero != [0] {
return Err(ParseError::MalformedHeader);
}
// Read combat id.
let combat_id = input.read_u16::<LittleEndian>()?;
// Read zero delimiter again.
input.read_exact(&mut zero)?;
if zero != [0] {
return Err(ParseError::MalformedHeader);
}
// Read agent count.
let agent_count = input.read_u32::<LittleEndian>()?;
Ok(Header {
arcdps_build: build_string,
combat_id,
agent_count,
})
}
/// Parse the agent array.
///
/// This function expects the cursor to be right at the first byte of the agent
/// array.
///
/// * `input` - Input stream.
/// * `count` - Number of agents (found in the header).
pub fn parse_agents<T: Read>(input: &mut T, count: u32) -> ParseResult<Vec<Agent>> {
let mut result = Vec::with_capacity(count as usize);
for _ in 0..count {
result.push(parse_agent(input)?);
}
Ok(result)
}
/// Parse a single agent.
///
/// * `input` - Input stream.
pub fn parse_agent<T: Read>(input: &mut T) -> ParseResult<Agent> {
let addr = input.read_u64::<LittleEndian>()?;
let prof = input.read_u32::<LittleEndian>()?;
let is_elite = input.read_u32::<LittleEndian>()?;
let toughness = input.read_i16::<LittleEndian>()?;
let concentration = input.read_i16::<LittleEndian>()?;
let healing = input.read_i16::<LittleEndian>()?;
// First padding.
input.read_i16::<LittleEndian>()?;
let condition = input.read_i16::<LittleEndian>()?;
// Second padding.
input.read_i16::<LittleEndian>()?;
let mut name = [0; 64];
input.read_exact(&mut name)?;
// The C structure has additional 4 bytes of padding, so that the total size
// of the struct is at 96 bytes.
// So far, we've only read 92 bytes, so we need to skip 4 more bytes.
let mut skip = [0; 4];
input.read_exact(&mut skip)?;
Ok(Agent {
addr,
prof,
is_elite,
toughness,
concentration,
healing,
condition,
name,
})
}
/// Parse the skill array.
///
/// * `input` - Input stream.
/// * `count` - Number of skills to parse.
pub fn parse_skills<T: Read>(input: &mut T, count: u32) -> ParseResult<Vec<Skill>> {
let mut result = Vec::with_capacity(count as usize);
for _ in 0..count {
result.push(parse_skill(input)?);
}
Ok(result)
}
/// Parse a single skill.
///
/// * `input` - Input stream.
pub fn parse_skill<T: Read>(input: &mut T) -> ParseResult<Skill> {
let id = input.read_i32::<LittleEndian>()?;
let mut name = [0; 64];
input.read_exact(&mut name)?;
Ok(Skill { id, name })
}
/// Parse all combat events.
///
/// * `input` - Input stream.
pub fn parse_events<T: Read>(input: &mut T) -> ParseResult<Vec<CbtEvent>> {
let mut result = Vec::new();
loop {
let event = parse_event(input);
match event {
Ok(x) => result.push(x),
Err(ParseError::Io(ref e)) if e.kind() == ErrorKind::UnexpectedEof => return Ok(result),
Err(e) => return Err(e),
}
}
}
/// Parse a single combat event.
///
/// * `input` - Input stream.
pub fn parse_event<T: Read>(input: &mut T) -> ParseResult<CbtEvent> {
let time = input.read_u64::<LittleEndian>()?;
let src_agent = input.read_u64::<LE>()?;
let dst_agent = input.read_u64::<LE>()?;
let value = input.read_i32::<LE>()?;
let buff_dmg = input.read_i32::<LE>()?;
let overstack_value = input.read_u16::<LE>()?;
let skillid = input.read_u16::<LE>()?;
let src_instid = input.read_u16::<LE>()?;
let dst_instid = input.read_u16::<LE>()?;
let src_master_instid = input.read_u16::<LE>()?;
// We can skip 9 bytes of internal tracking garbage.
let mut skip = [0; 9];
input.read_exact(&mut skip)?;
let iff = IFF::from_u8(input.read_u8()?).unwrap_or(IFF::None);
let buff = input.read_u8()?;
let result = CbtResult::from_u8(input.read_u8()?).unwrap_or(CbtResult::None);
let is_activation = CbtActivation::from_u8(input.read_u8()?)?;
let is_buffremove = CbtBuffRemove::from_u8(input.read_u8()?)?;
let is_ninety = input.read_u8()? != 0;
let is_fifty = input.read_u8()? != 0;
let is_moving = input.read_u8()? != 0;
let is_statechange = CbtStateChange::from_u8(input.read_u8()?)?;
let is_flanking = input.read_u8()? != 0;
let is_shields = input.read_u8()? != 0;
// Two more bytes of internal tracking garbage.
input.read_u16::<LE>()?;
Ok(CbtEvent {
time,
src_agent,
dst_agent,
value,
buff_dmg,
overstack_value,
skillid,
src_instid,
dst_instid,
src_master_instid,
iff,
buff,
result,
is_activation,
is_buffremove,
is_ninety,
is_fifty,
is_moving,
is_statechange,
is_flanking,
is_shields,
})
}
/// Parse a complete EVTC file.
///
/// * `input` - Input stream.
pub fn parse_file<T: Read>(input: &mut T) -> ParseResult<Evtc> {
let header = parse_header(input)?;
let agents = parse_agents(input, header.agent_count)?;
let skill_count = input.read_u32::<LittleEndian>()?;
let skills = parse_skills(input, skill_count)?;
let events = parse_events(input)?;
Ok(Evtc {
header,
skill_count,
agents,
skills,
events,
})
}
|