//! This module contains functions to parse an EVTC file. //! //! # Layout //! //! The general layout of the EVTC file is as follows: //! //! ```raw //! magic number: b'EVTC' //! arcdps build: yyyymmdd //! nullbyte //! encounter id //! nullbyte //! agent count //! agents //! skill count //! skills //! events //! ``` //! //! (refer to //! [example.cpp](https://www.deltaconnected.com/arcdps/evtc/example.cpp) for //! the exact data types). //! //! The parsing functions mirror the layout of the file and allow you to parse //! single parts of the data (as long as your file cursor is at the right //! position). //! //! All numbers are stored as little endian. //! //! arcdps stores the structs by just byte-dumping them. This means that you //! have to be careful of the padding. `parse_agent` reads 96 bytes, even though //! the struct definition only has 92. //! //! # Error handling //! //! Errors are wrapped in [`ParseError`](enum.ParseError.html). I/O errors are //! wrapped as `ParseError::Io`. `EOF` is silently swallowed while reading the //! events, as we expect the events to just go until the end of the file. //! //! Compared to the "original" enum definitions, we also add //! [`IFF::None`](../enum.IFF.html) and //! [`CbtResult::None`](../enum.CbtResult.html). This makes parsing easier, as //! we can use those values instead of some other garbage. The other enums //! already have the `None` variant, and the corresponding byte is zeroed, so //! there's no problem with those. //! //! # Buffering //! //! Parsing the `evtc` file does many small reads. If you supply a raw reader, //! each read requires a system call, and the overhead will be massive. It is //! advised that you wrap the readers in a `BufReader`, if the underlying reader //! does not do buffering on its own: //! //! ```no_run //! use std::io::BufReader; //! use std::fs::File; //! let mut input = BufReader::new(File::open("log.evtc").unwrap()); //! let parsed = evtclib::raw::parse_file(&mut input); //! ``` //! //! ```raw //! buffered: cargo run --release 0.22s user 0.04s system 94% cpu 0.275 total //! raw file: cargo run --release 0.79s user 1.47s system 98% cpu 2.279 total //! ``` use byteorder::{LittleEndian, ReadBytesExt, LE}; use num_traits::FromPrimitive; use std::io::{self, ErrorKind, Read}; use super::*; /// EVTC file header. #[derive(Clone, Debug, PartialEq, Eq)] pub struct Header { /// arcpds build date, as `yyyymmdd` string. pub arcdps_build: String, /// Target species id. pub combat_id: u16, /// Agent count. pub agent_count: u32, } /// A completely parsed (raw) EVTC file. #[derive(Clone, Debug)] pub struct Evtc { /// The file header values pub header: Header, /// The skill count. pub skill_count: u32, /// The actual agents. pub agents: Vec, /// The skills. pub skills: Vec, /// The combat events. pub events: Vec, } quick_error! { #[derive(Debug)] pub enum ParseError { Io(err: io::Error) { from() description("io error") display("I/O error: {}", err) cause(err) } Utf8Error(err: ::std::string::FromUtf8Error) { from() description("utf8 decoding error") display("UTF-8 decoding error: {}", err) cause(err) } InvalidData { from(::std::option::NoneError) description("invalid data") } MalformedHeader { description("malformed header") } } } /// A type indicating the parse result. type ParseResult = Result; /// Parse the header of an evtc file. /// /// It is expected that the file cursor is at the very first byte of the file. /// /// * `input` - Input stream. pub fn parse_header(input: &mut T) -> ParseResult
{ // Make sure the magic number matches let mut magic_number = [0; 4]; input.read_exact(&mut magic_number)?; if &magic_number != b"EVTC" { return Err(ParseError::MalformedHeader); } // Read arcdps build date. let mut arcdps_build = vec![0; 8]; input.read_exact(&mut arcdps_build)?; let build_string = String::from_utf8(arcdps_build)?; // Read zero delimiter let mut zero = [0]; input.read_exact(&mut zero)?; if zero != [0] { return Err(ParseError::MalformedHeader); } // Read combat id. let combat_id = input.read_u16::()?; // Read zero delimiter again. input.read_exact(&mut zero)?; if zero != [0] { return Err(ParseError::MalformedHeader); } // Read agent count. let agent_count = input.read_u32::()?; Ok(Header { arcdps_build: build_string, combat_id, agent_count, }) } /// Parse the agent array. /// /// This function expects the cursor to be right at the first byte of the agent /// array. /// /// * `input` - Input stream. /// * `count` - Number of agents (found in the header). pub fn parse_agents(input: &mut T, count: u32) -> ParseResult> { let mut result = Vec::with_capacity(count as usize); for _ in 0..count { result.push(parse_agent(input)?); } Ok(result) } /// Parse a single agent. /// /// * `input` - Input stream. pub fn parse_agent(input: &mut T) -> ParseResult { let addr = input.read_u64::()?; let prof = input.read_u32::()?; let is_elite = input.read_u32::()?; let toughness = input.read_i16::()?; let concentration = input.read_i16::()?; let healing = input.read_i16::()?; // First padding. input.read_i16::()?; let condition = input.read_i16::()?; // Second padding. input.read_i16::()?; let mut name = [0; 64]; input.read_exact(&mut name)?; // The C structure has additional 4 bytes of padding, so that the total size // of the struct is at 96 bytes. // So far, we've only read 92 bytes, so we need to skip 4 more bytes. let mut skip = [0; 4]; input.read_exact(&mut skip)?; Ok(Agent { addr, prof, is_elite, toughness, concentration, healing, condition, name, }) } /// Parse the skill array. /// /// * `input` - Input stream. /// * `count` - Number of skills to parse. pub fn parse_skills(input: &mut T, count: u32) -> ParseResult> { let mut result = Vec::with_capacity(count as usize); for _ in 0..count { result.push(parse_skill(input)?); } Ok(result) } /// Parse a single skill. /// /// * `input` - Input stream. pub fn parse_skill(input: &mut T) -> ParseResult { let id = input.read_i32::()?; let mut name = [0; 64]; input.read_exact(&mut name)?; Ok(Skill { id, name }) } /// Parse all combat events. /// /// * `input` - Input stream. pub fn parse_events(input: &mut T) -> ParseResult> { let mut result = Vec::new(); loop { let event = parse_event(input); match event { Ok(x) => result.push(x), Err(ParseError::Io(ref e)) if e.kind() == ErrorKind::UnexpectedEof => return Ok(result), Err(e) => return Err(e), } } } /// Parse a single combat event. /// /// * `input` - Input stream. pub fn parse_event(input: &mut T) -> ParseResult { let time = input.read_u64::()?; let src_agent = input.read_u64::()?; let dst_agent = input.read_u64::()?; let value = input.read_i32::()?; let buff_dmg = input.read_i32::()?; let overstack_value = input.read_u16::()?; let skillid = input.read_u16::()?; let src_instid = input.read_u16::()?; let dst_instid = input.read_u16::()?; let src_master_instid = input.read_u16::()?; // We can skip 9 bytes of internal tracking garbage. let mut skip = [0; 9]; input.read_exact(&mut skip)?; let iff = IFF::from_u8(input.read_u8()?).unwrap_or(IFF::None); let buff = input.read_u8()?; let result = CbtResult::from_u8(input.read_u8()?).unwrap_or(CbtResult::None); let is_activation = CbtActivation::from_u8(input.read_u8()?)?; let is_buffremove = CbtBuffRemove::from_u8(input.read_u8()?)?; let is_ninety = input.read_u8()? != 0; let is_fifty = input.read_u8()? != 0; let is_moving = input.read_u8()? != 0; let is_statechange = CbtStateChange::from_u8(input.read_u8()?)?; let is_flanking = input.read_u8()? != 0; let is_shields = input.read_u8()? != 0; // Two more bytes of internal tracking garbage. input.read_u16::()?; Ok(CbtEvent { time, src_agent, dst_agent, value, buff_dmg, overstack_value, skillid, src_instid, dst_instid, src_master_instid, iff, buff, result, is_activation, is_buffremove, is_ninety, is_fifty, is_moving, is_statechange, is_flanking, is_shields, }) } /// Parse a complete EVTC file. /// /// * `input` - Input stream. pub fn parse_file(input: &mut T) -> ParseResult { let header = parse_header(input)?; let agents = parse_agents(input, header.agent_count)?; let skill_count = input.read_u32::()?; let skills = parse_skills(input, skill_count)?; let events = parse_events(input)?; Ok(Evtc { header, skill_count, agents, skills, events, }) }