//! This module contains helper methods that are used in different analyzers. use std::collections::HashMap; use crate::{AgentKind, EventKind, Log}; /// Returns the maximum health of the boss agent. /// /// If the health cannot be determined, this function returns `None`. /// /// The boss agent is determined by using [`Log::is_boss`][Log::is_boss]. pub fn boss_health(log: &Log) -> Option { let mut health: Option = None; for event in log.events() { if let EventKind::MaxHealthUpdate { agent_addr, max_health, } = *event.kind() { if log.is_boss(agent_addr) { health = health.map(|h| h.max(max_health)).or(Some(max_health)); } } } health } /// Checks if any of the boss NPCs have died. /// /// Death is determined by checking for the [`EventKind::ChangeDead`][EventKind::ChangeDead] event, /// and whether a NPC is a boss is determined by the [`Log::is_boss`][Log::is_boss] method. pub fn boss_is_dead(log: &Log) -> bool { log.events().iter().any(|ev| match ev.kind() { EventKind::ChangeDead { agent_addr } if log.is_boss(*agent_addr) => true, _ => false, }) } /// Checks whether the players exit combat after the boss. /// /// This is useful to determine the success state of some fights. pub fn players_exit_after_boss(log: &Log) -> bool { let mut player_exit = 0u64; let mut boss_exit = 0u64; for event in log.events() { if let EventKind::ExitCombat { agent_addr } = event.kind() { let agent = if let Some(a) = log.agent_by_addr(*agent_addr) { a } else { continue; }; match agent.kind() { AgentKind::Player(_) if event.time() >= player_exit => { player_exit = event.time(); } AgentKind::Character(_) if event.time() >= boss_exit && log.is_boss(*agent_addr) => { boss_exit = event.time(); } _ => (), } } } // Safety margin boss_exit != 0 && player_exit > boss_exit + 1000 } /// Checks if the given buff is present in the log. pub fn buff_present(log: &Log, wanted_buff_id: u32) -> bool { for event in log.events() { if let EventKind::BuffApplication { buff_id, .. } = *event.kind() { if buff_id == wanted_buff_id { return true; } } } false } /// Returns the (minimum) time between applications of the given buff in milliseconds. pub fn time_between_buffs(log: &Log, wanted_buff_id: u32) -> u64 { let mut time_maps: HashMap> = HashMap::new(); for event in log.events() { if let EventKind::BuffApplication { destination_agent_addr, buff_id, .. } = event.kind() { if *buff_id == wanted_buff_id { time_maps .entry(*destination_agent_addr) .or_default() .push(event.time()); } } } let timestamps = if let Some(ts) = time_maps.values().max_by_key(|v| v.len()) { ts } else { return 0; }; timestamps .iter() .zip(timestamps.iter().skip(1)) .map(|(a, b)| b - a) // Arbitrary limit to filter out duplicated buff application events .filter(|x| *x > 50) .min() .unwrap_or(0) }