use std::{env, process}; use evtclib::Compression; fn main() { let name = if let Some(name) = env::args().nth(1) { name } else { eprintln!("Expected a file name"); process::exit(1); }; let compression = if name.ends_with(".zip") || name.ends_with(".zevtc") { Compression::Zip } else { Compression::None }; let log = evtclib::process_file(&name, compression).unwrap(); println!("Encounter: {:?}", log.encounter()); println!("Was CM? {}", log.is_cm()); if let Some(analyzer) = log.analyzer() { println!("Fight outcome: {:?}", analyzer.outcome()); } else { println!("No analyzer available for this fight."); } println!("Players:"); for player in log.players() { println!( "{} {} {}", player.subgroup(), player.account_name(), player.character_name() ); } println!("Number of recorded events: {}", log.events().len()); for error in log.errors() { println!("Error in log: {}", error); } }