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2021-11-16Add GameMode and Log::game_modeDaniel Schadt
For a lot of applications, it can be useful to distinguish between logs made in raids, fractals, ... Note that we probably don't want further categorization (as for example done in ezau).
2021-11-16Add Statues of GrenthDaniel Schadt
2021-11-13Implement the River of Souls encounterDaniel Schadt
2021-11-13add tests for Trio parsingDaniel Schadt
2021-11-13Add a "is_generic" to detect WvW logsDaniel Schadt
The wording on the evtc README is > an npcid of 1 indicates log is generic - triggers by squadmember > entering combat and not as a result of a boss species id. It is not quite clear whether "generic" implies WvW or if there are PvE generic logs as well if you manage to set up arcdps in the right way. Therefore, the wording in evtclib is rather unspecific as well.
2021-11-12Add kitty golem encounters from the training areaDaniel Schadt
2020-09-28fix formattingDaniel Schadt
2020-09-23rename Boss to EncounterDaniel Schadt
This is the first step in differentiating between Encounters and Bosses. It sounds a bit weird at first, but there are some events without any bosses (like the River of Souls), and some events which have multiple bosses (like Twin Largos or the kodan strike mission). If we want to support this better, without relying on extra IDs, special casing and constants (like NIKARE_ID), we should differentiate between Encounters and Bosses.
2020-09-23add test logs for Sunqua PeakDaniel Schadt
2020-07-24add some testing for analyzersDaniel Schadt
2020-04-28add integration-style tests for each bossDaniel Schadt
This makes sure that at least the basic functionality is working. The logs are "real world" logs, unmodified, directly from arcdps. Some of the names have special characters in them, so that part of the code is tested as well.